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Merge pull request #2042 from brython-dev/revert-2036-randomness-over…
…haul Revert "Overhaul of the randomness-related parts of the standard library"
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Original file line number | Diff line number | Diff line change |
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from browser import window, alert | ||
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def _randint(a, b): | ||
return int(window.Math.random()*(b-a+1)+a) | ||
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def _rand_with_seed(x, rand_obj): | ||
# if rand_obj.state is not a safe integer, Math.sin will return the same | ||
# result for consecutive values : use the rest of division by 360 | ||
degrees = rand_obj._state % 360 | ||
x = window.Math.sin(degrees/(2*window.Math.PI)) * 10000 | ||
# Adding 1 is not reliable because of current integer implementation | ||
# If rand_obj._state is not a "safe integer" in the range [-2**53, 2**53] | ||
# the increment between 2 different values is a power of 2 | ||
# It is stored in an attribute of rand_obj to avoid having to compute it | ||
# for each iteration | ||
if not hasattr(rand_obj, 'incr'): | ||
rand_obj.incr = 1 | ||
rand_obj._state += rand_obj.incr | ||
return x - window.Math.floor(x) | ||
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def _urandom(n, rand_obj=None): | ||
"""urandom(n) -> str | ||
Return n random bytes suitable for cryptographic use.""" | ||
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if rand_obj is None or rand_obj._state is None: | ||
randbytes= [_randint(0,255) for i in range(n)] | ||
else: | ||
randbytes= [] | ||
for i in range(n): | ||
randbytes.append(int(256*_rand_with_seed(i, rand_obj))) | ||
return bytes(randbytes) | ||
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class Random: | ||
"""Random number generator base class used by bound module functions. | ||
Used to instantiate instances of Random to get generators that don't | ||
share state. | ||
Class Random can also be subclassed if you want to use a different basic | ||
generator of your own devising: in that case, override the following | ||
methods: random(), seed(), getstate(), and setstate(). | ||
Optionally, implement a getrandbits() method so that randrange() | ||
can cover arbitrarily large ranges. | ||
""" | ||
#random | ||
#seed | ||
#getstate | ||
#setstate | ||
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VERSION = 3 # used by getstate/setstate | ||
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def __init__(self, x=None): | ||
"""Initialize an instance. | ||
Optional argument x controls seeding, as for Random.seed(). | ||
""" | ||
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self._state=x | ||
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def seed(self, a=None, version=2): | ||
"""Initialize internal state from hashable object. | ||
None or no argument seeds from current time or from an operating | ||
system specific randomness source if available. | ||
For version 2 (the default), all of the bits are used if *a* is a str, | ||
bytes, or bytearray. For version 1, the hash() of *a* is used instead. | ||
If *a* is an int, all bits are used. | ||
""" | ||
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self._state=a | ||
self.gauss_next = None | ||
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def getstate(self): | ||
"""Return internal state; can be passed to setstate() later.""" | ||
return self._state | ||
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def setstate(self, state): | ||
"""Restore internal state from object returned by getstate().""" | ||
self._state=state | ||
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def random(self): | ||
"""Get the next random number in the range [0.0, 1.0).""" | ||
return window.Math.random() | ||
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def getrandbits(self, k): | ||
"""getrandbits(k) -> x. Generates a long int with k random bits.""" | ||
if k <= 0: | ||
raise ValueError('number of bits must be greater than zero') | ||
if k != int(k): | ||
raise TypeError('number of bits should be an integer') | ||
numbytes = (k + 7) // 8 # bits / 8 and rounded up | ||
x = int.from_bytes(_urandom(numbytes, self), 'big') | ||
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return x >> (numbytes * 8 - k) # trim excess bits |
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