A demake of Dweep for the Sega MegaDrive.
Download the latest build here.
This is a work-in-progress SGDK port of the old shareware game Dweep. The main objective of the project is to be a good C programming exercise, as well as a way to realize a long-standing desire to code for the Genesis.
Most of the game subsystems are in place, and we have a good base for the game. Now the focus is on getting the gameplay mechanics and objects working.
Some songs were rearranged using the Furnace tracker. Others were converted using libOPNMIDI (midi2vgm), and still need some manual adjustment or a proper arrangement. SFX was imported straight from the original game. Art uses LibreSprite for tilesets and sprites, and Tiled for tilemaps.
The original Dweep was created and programmed by Steve Pavlina, with music by Michael Huang.
For any build method, you will need Python 3 with the lxml
library.
This requires docker
.
Just run scripts/ci-build.sh
.
The output will be at ci-build/out/rom.bin
.
Thanks to doragasu for the docker container script.
- Init and update git submodules (
git submodule update --init
) - Run the map processor script beforehand (
./scripts/process_all_maps.sh
). - Also run the string processor script (
./scripts/process_strings.sh
).
After this, it should not be different to build than any other SGDK project. Using version 1.90.
After installing the toolchain,
check the usage documentation.
But in general, running make -f ${SGDK_LOCATION}/makefile.gen build
should do it.