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First university POC project on the Microsoft Hololens 2. Unfinished due to Hololens technological limits.

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Géololens

Vidéo de présentation :

Geololens.Subtitles.mp4

Installation instructions

Unity Version 2020.3.21f1 LTS
Modules to add when installing Unity :

  • Universal Windows Platform Build Support
  • Windows Build Support (IL2CPP)

Visual Studio

You can download it here

While installing Visual Studio, make sure to check those options :

  • Development desktop C++
  • Development UWP (Universal Windows Platform)
  • Development Game with Unity

MRTK Feature Tools

After this you can download MRTK Features Tools here

Project Setup

Adding MRTK Assets

Before opening the project in Unity you will have to add some Assets with MRTK Tool :

  • Run MRTKFeatureTool.exe
  • Click on Start, select the path of the project and click Discover Features
  • In the list add Mixed Reality OpenXR Plugin under Platform Support
  • And under Mixed Reality Toolkit add Extensions, Foundations, Standard Assets and Examples (last is optionnal)

Build

To build the project you have to go in : File > Build Settings make sure to select Universal Windows Platform Settings should be :

  • Target Device : HoloLens
  • Architecture : ARM64
  • Build Type : D3D Project
  • Target SDK Version : Latest installed
  • Build and Run on : USB Device
  • Build configuration : Release

Then you can click on Build and wait, it may take few minutes.

Deploy

When build is complete, the file explorer should be open
Then you can open the build file name_of_your_project with Visual Studio Community.
On Visual Studio make sure the target is ARM64 and Release, and you can deploy the solution with USB or Remote Connection

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First university POC project on the Microsoft Hololens 2. Unfinished due to Hololens technological limits.

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