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v0.14.1 - Bugfixes and QoL updates

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@caesuric caesuric released this 03 Apr 17:53
· 192 commits to master since this release

v 0.14.1

Bugfixes and QoL updates

  • Completely revamped monster and encounter scaling balance
  • Massive balancing adjustments to secondary attribute scaling
  • Leveling is now accompanied by an obvious visual effect and sound
  • You can now see how much you are selling items for
  • Equipment buffs to attributes are now correctly shown on the character sheet
  • Bracers can now be properly swapped by dragging an equipped bracer onto another bracer slot
  • You can now see how much attack power and armor will be gained or lost on an item's tooltip
  • Visual effects now vanish correctly when a buff or debuff wears off
  • Item colors now more closely match their intended values
  • It is no longer possible to have 0/0 HP or MP
  • The XP bar no longer appears empty immediately after loading a game
  • If the player's inventory, character sheet, and shop window are all open, clicking items in inventory will now equip them, not sell them
  • Double-clicking on your character's button in the character selection screen will now start the game
  • When an enemy is immune to a type of damage, they will now display the "IMMUNE" floating text instead of "0"
  • Clicking an ability in the drops area in the upper-left-hand corner will no longer open the ability menu when the ability is on the player hotbar
  • Fixed several broken AOE visual effects
  • The {{mpOverTime}} variable is now properly interpolated by the tooltip system