v0.14.1 - Bugfixes and QoL updates
Pre-release
Pre-release
v 0.14.1
Bugfixes and QoL updates
- Completely revamped monster and encounter scaling balance
- Massive balancing adjustments to secondary attribute scaling
- Leveling is now accompanied by an obvious visual effect and sound
- You can now see how much you are selling items for
- Equipment buffs to attributes are now correctly shown on the character sheet
- Bracers can now be properly swapped by dragging an equipped bracer onto another bracer slot
- You can now see how much attack power and armor will be gained or lost on an item's tooltip
- Visual effects now vanish correctly when a buff or debuff wears off
- Item colors now more closely match their intended values
- It is no longer possible to have 0/0 HP or MP
- The XP bar no longer appears empty immediately after loading a game
- If the player's inventory, character sheet, and shop window are all open, clicking items in inventory will now equip them, not sell them
- Double-clicking on your character's button in the character selection screen will now start the game
- When an enemy is immune to a type of damage, they will now display the "IMMUNE" floating text instead of "0"
- Clicking an ability in the drops area in the upper-left-hand corner will no longer open the ability menu when the ability is on the player hotbar
- Fixed several broken AOE visual effects
- The {{mpOverTime}} variable is now properly interpolated by the tooltip system