- Nanjing,Jiangsu,China
Stars
《Hello 算法》:动画图解、一键运行的数据结构与算法教程。支持 Python, Java, C++, C, C#, JS, Go, Swift, Rust, Ruby, Kotlin, TS, Dart 代码。简体版和繁体版同步更新,English version ongoing
LYGIA, it's a granular and multi-language (GLSL, HLSL, WGSL, MSL and CUDA) shader library designed for performance and flexibility
GoogleTest - Google Testing and Mocking Framework
🤘 awesome-semantic-segmentation
Course to get into Large Language Models (LLMs) with roadmaps and Colab notebooks.
A C++ header-only HTTP/HTTPS server and client library
Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com
The repository provides code for running inference with the SegmentAnything Model (SAM), links for downloading the trained model checkpoints, and example notebooks that show how to use the model.
Large World Model -- Modeling Text and Video with Millions Context
1 min voice data can also be used to train a good TTS model! (few shot voice cloning)
Advanced Docking System for Qt
Official implementation of "Neuralangelo: High-Fidelity Neural Surface Reconstruction" (CVPR 2023)
Sarasa Gothic / 更纱黑体 / 更紗黑體 / 更紗ゴシック / 사라사 고딕
magic-trace collects and displays high-resolution traces of what a process is doing
Stellarium is a free GPL software which renders realistic skies in real time with OpenGL. It is available for Linux/Unix, Windows and macOS. With Stellarium, you really see what you can see with yo…
Tutorial for the Vulkan graphics and compute API
Fast Portable Noise Library - C# C++ C Java HLSL GLSL JavaScript Rust Go
Procedural Noise Shader Routines compatible with WebGL
An attempt to make Unreal Engine 4 projects more consistent
Real-time Cloudscape Rendering in Vulkan based on the implementation of clouds in the Decima Engine.
📘 电子书 -《Real-Time Rendering 3rd》提炼总结 | 全书共9万7千余字。你可以把它看做中文通俗版的《Real-Time Rendering 3rd》,也可以把它看做《Real-Time Rendering 3rd》的解读版与配套学习伴侣,或者《Real-Time Rendering 4th》的前置阅读材料。
Sourcetrail - free and open-source interactive source explorer