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Add Unreal client SDK procedures #3667
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rekhoff
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Looks good. The tests look good too, and seem to provide a solid amount of coverage. Testing locally, all tests pass.
…cedure # Conflicts: # crates/codegen/src/unrealcpp.rs # sdks/unreal/tests/TestClient/Source/TestClient/Private/ModuleBindings/SpacetimeDBClient.g.cpp # sdks/unreal/tests/TestClient/Source/TestClient/Public/ModuleBindings/SpacetimeDBClient.g.h # sdks/unreal/tests/TestClient/Source/TestClient/Public/ModuleBindings/Types/EnumWithPayloadType.g.h
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@rekhoff - Can you give this a quick look for the updated tests and repair for passing ProcedureEventContext to procedure callbacks? |
Reviewed changes called out here, and tested locally. Was able to get all local tests passing. |
Description of Changes
Closes: #3535
Updated the Unreal SDK to handle procedures and procedure callbacks as closely matched to Rust + C#.
API and ABI breaking changes
N/A
Expected complexity level and risk
2 - This adds a new testing frame that should be removed once procedures are handled in /modules/sdk-test.
Testing
Added a mirror of /sdks/unreal/tests/TestClient to use the new /modules/sdk-test-procedure which adds complexity we'll want to remove.