[TM Only] HAI Landmarks#1233
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Test merge deployment history:Test Merge Deployed @ 03/22/2026 10:26:39 +00:00:Server InstancePVECM: Green Merged Byhumiliatedgoblin RevisionOrigin: 705b38a Test Merge Updated @ 03/22/2026 14:57:14 +00:00:Server InstancePVECM: Green Merged BySpartanBobby RevisionOrigin: 705b38a Test Merge Updated @ 03/22/2026 15:10:37 +00:00:Server InstancePVECM: Green Merged BySpartanBobby RevisionOrigin: 705b38a Test Merge Removed @ 03/23/2026 06:59:42 +00:00:Server InstancePVECM: Green Test Merge Deployed @ 03/28/2026 13:08:49 +00:00:Server InstancePVECM: Red Merged Bynauticall RevisionOrigin: 705b38a Test Merge Updated @ 03/28/2026 16:32:37 +00:00:Server InstancePVECM: Red Merged Bykola5060 RevisionOrigin: 705b38a Test Merge Removed @ 03/30/2026 20:51:09 +00:00:Server InstancePVECM: Red Test Merge Deployed @ 04/16/2026 07:21:31 +00:00:Server InstancePVECM: Green Merged ByGDSPathe RevisionOrigin: d5752dd Test Merge Removed @ 04/16/2026 12:37:42 +00:00:Server InstancePVECM: Green |
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About the pull request
Adds landmarks for GMs/map makers to place HAI before a round even starts.
Allows for less ship-side time/more planning before a round even starts.
Right now all landmarks are just the HAI presets already used by GMs.
Special thanks to 32bitguy for their help which saved me an hour or two of time.
Explain why it's good for the game
Testing Photographs and Procedure
Screenshots & Videos
Put screenshots and videos here with an empty line between the screenshots and the
<details>tags.Changelog
🆑
add: HAI landmarks
/:cl: