FSM - Flyby/Hover with SFX (also in Various fixes & tweaks PR)#1256
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Yorkoh wants to merge 2 commits intocmss13-devs:masterfrom
Draft
FSM - Flyby/Hover with SFX (also in Various fixes & tweaks PR)#1256Yorkoh wants to merge 2 commits intocmss13-devs:masterfrom
Yorkoh wants to merge 2 commits intocmss13-devs:masterfrom
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Test merge deployment history:Test Merge Deployed @ 03/25/2026 08:05:26 +00:00:Server InstancePVECM: Green Merged Byhumiliatedgoblin RevisionOrigin: 705b38a Test Merge Updated @ 03/26/2026 00:38:43 +00:00:Server InstancePVECM: Green Merged ByShortTemperedLeprech RevisionOrigin: 705b38a Test Merge Updated @ 03/26/2026 00:40:22 +00:00:Server InstancePVECM: Green Merged ByShortTemperedLeprech RevisionOrigin: 705b38a Test Merge Removed @ 03/26/2026 01:34:49 +00:00:Server InstancePVECM: Green |
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About the pull request
I saw that GMs were spawning the flyby effects, but just the effect itself has no sound which is not ideal. As such I added some buttons to the GM Fire Support Menu to spawn the flyby and hover effects including their associated sound effects.
I also added a new laser to facilitate this rather than it being the standard 5s blinker. Ghosts/GM can see it for a second but players can't
Pandora added this to #1218 so that they would merge together
Explain why it's good for the game
Just makes it easier for GMs to signal to players "hey btw there is air support in your vicinity"
Testing Photographs and Procedure
tested locally
Screenshots & Videos
Put screenshots and videos here with an empty line between the screenshots and the
<details>tags.Changelog
🆑
add: Flyby / Hover procs in Fire Support & a laser overlay for em
ui: Specific buttons to proc the flyby/hover effects in Fire Support Menu
/:cl: