[pull] master from Comfy-Org:master#559
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pull[bot] merged 2 commits intocode:masterfrom Jan 22, 2026
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* causal_video_ae: Remove attention ResNet
This attention_head_dim argument does not exist on this constructor so
this is dead code. Remove as generic attention mid VAE conflicts with
temporal roll.
* ltx-vae: consoldate causal/non-causal code paths
* ltx-vae: add cache rolling adder
* ltx-vae: use cached adder for resnet
* ltx-vae: Implement rolling VAE
Implement a temporal rolling VAE for the LTX2 VAE.
Usually when doing temporal rolling VAEs you can just chunk on time relying
on causality and cache behind you as you go. The LTX VAE is however
non-causal.
So go whole hog and implement per layer run ahead and backpressure between
the decoder layers using recursive state beween the layers.
Operations are ammended with temporal_cache_state{} which they can use to
hold any state then need for partial execution. Convolutions cache their
inputs behind the up to N-1 frames, and skip connections need to cache the
mismatch between convolution input and output that happens due to missing
future (non-causal) input.
Each call to run_up() processes a layer accross a range on input that
may or may not be complete. It goes depth first to process as much as
possible to try and digest frames to the final output ASAP. If layers run
out of input due to convolution losses, they simply return without action
effectively applying back-pressure to the earlier layers. As the earlier
layers do more work and caller deeper, the partial states are reconciled
and output continues to digest depth first as much as possible.
Chunking is done using a size quota rather than a fixed frame length and
any layer can initiate chunking, and multiple layers can chunk at different
granulatiries. This remove the old limitation of always having to process
1 latent frame to entirety and having to hold 8 full decoded frames as
the VRAM peak.
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