Skip to content

Add node for forcing tiled VAE encode #7924

New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Open
wants to merge 2 commits into
base: master
Choose a base branch
from
Open
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
20 changes: 20 additions & 0 deletions comfy/sd.py
Original file line number Diff line number Diff line change
Expand Up @@ -717,6 +717,26 @@ def temporal_compression_decode(self):
except:
return None

class ForcedTiledVAE(VAE):
def __init__(self, tile_size, overlap, temporal_size=64, temporal_overlap=8, sd=None, device=None, config=None, dtype=None, metadata=None):
super().__init__(sd, device, config, dtype, metadata)
self.tile_size = tile_size
self.overlap = overlap
self.temporal_size = temporal_size
self.temporal_overlap = temporal_overlap

@classmethod
def cast(cls, vae: VAE, tile_size, overlap, temporal_size=64, temporal_overlap=8):
vae.__class__ = cls
vae.tile_size = tile_size
vae.overlap = overlap
vae.temporal_size = temporal_size
vae.temporal_overlap = temporal_overlap
return vae

def encode(self, pixel_samples):
return super().encode_tiled(pixel_samples, self.tile_size, self.tile_size, self.overlap, self.temporal_size, self.temporal_overlap)

class StyleModel:
def __init__(self, model, device="cpu"):
self.model = model
Expand Down
20 changes: 20 additions & 0 deletions nodes.py
Original file line number Diff line number Diff line change
Expand Up @@ -356,6 +356,24 @@ def encode(self, vae, pixels, tile_size, overlap, temporal_size=64, temporal_ove
t = vae.encode_tiled(pixels[:,:,:,:3], tile_x=tile_size, tile_y=tile_size, overlap=overlap, tile_t=temporal_size, overlap_t=temporal_overlap)
return ({"samples": t}, )

class ForceTiledVAEEncode:
@classmethod
def INPUT_TYPES(s):
return {"required": {"vae": ("VAE", ),
"tile_size": ("INT", {"default": 256, "min": 64, "max": 4096, "step": 32}),
"overlap": ("INT", {"default": 64, "min": 0, "max": 4096, "step": 32}),
"temporal_size": ("INT", {"default": 64, "min": 8, "max": 4096, "step": 4, "tooltip": "Only used for video VAEs: Amount of frames to encode at a time."}),
"temporal_overlap": ("INT", {"default": 8, "min": 4, "max": 4096, "step": 4, "tooltip": "Only used for video VAEs: Amount of frames to overlap."}),
}}
RETURN_TYPES = ("VAE",)
FUNCTION = "cast"

CATEGORY = "_for_testing"

def cast(self, vae, tile_size, overlap, temporal_size=64, temporal_overlap=8):
tiled_vae = comfy.sd.ForcedTiledVAE.cast(vae, tile_size, overlap, temporal_size, temporal_overlap)
return (tiled_vae, )

class VAEEncodeForInpaint:
@classmethod
def INPUT_TYPES(s):
Expand Down Expand Up @@ -1988,6 +2006,7 @@ def expand_image(self, image, left, top, right, bottom, feathering):
"CLIPVisionLoader": CLIPVisionLoader,
"VAEDecodeTiled": VAEDecodeTiled,
"VAEEncodeTiled": VAEEncodeTiled,
"ForceTiledVAEEncode": ForceTiledVAEEncode,
"unCLIPCheckpointLoader": unCLIPCheckpointLoader,
"GLIGENLoader": GLIGENLoader,
"GLIGENTextBoxApply": GLIGENTextBoxApply,
Expand Down Expand Up @@ -2070,6 +2089,7 @@ def expand_image(self, image, left, top, right, bottom, feathering):
# _for_testing
"VAEDecodeTiled": "VAE Decode (Tiled)",
"VAEEncodeTiled": "VAE Encode (Tiled)",
"ForceTiledVAEEncode": "Force tiled VAE Encode",
}

EXTENSION_WEB_DIRS = {}
Expand Down