A realtime collaborative IDE with code execution, intellisense, and built-in USACO submissions. Designed primarily for Competitive Programming and USACO, with mobile support for coding on the go.
This IDE is built and maintained by Nathan Wang and Benjamin Qi, and is part of the Competitive Programming Initiative.
This project uses the Firebase Realtime Database. This tutorial is helpful (even though Cloud Firestore is not what's being used here). You'll need to install the firebase CLI and Node.js 18.
npm install
npm run dev
npm run dev
will start a Firebase emulator for you. By default, the dev server uses a local firebase emulator and the production YJS server. To change these settings, edit src/dev_constants.ts
.
Note: If you get a firebase emulators timeout error on Mac, see firebase/firebase-tools#2379 (comment) and Issue #67 in this repo.
npm run dev # Start the dev server in a separate terminal
npm run test
We use Playwright for our e2e tests. The VSCode extension for Playwright can be useful for debugging tests.
Note: If you are using the production YJS servers, the Copy Files test will fail because the YJS_SECURITY_KEY
environment variable needs to be set. For local development, feel free to ignore the Copy Files CI test. Alternatively, you can run a local YJS server (see the ide-yjs
repository) and use that instead.
You can update the Firebase configuration (if you want to use a custom firebase project, for example) by modifying pages/_app.tsx
.
- Code execution through a custom Serverless Online Judge
- Realtime collaboration with YJS
- Monaco Editor (desktop)
- Codemirror 6 Editor (mobile)
- Code intellisense with LSP servers running on Modal
- Next.js
- Tailwind CSS
- Firebase Realtime Database
- Playwright for end-to-end testing
Infrastructure monitoring is generously provided by Datadog's OSS program.
If you have any questions, please open an issue or reach out to us at [email protected].
See FirebaseExtended/firepad#315 and yjs/y-monaco#6.
Replace something similar to
var n = this.configurationService.getValue('files.eol', {
overrideIdentifier: t,
resource: e,
});
return n && 'auto' !== n ? n : d.isLinux || d.isMacintosh ? '\n' : '\r\n';
with
var n = this.configurationService.getValue('files.eol', {
overrideIdentifier: t,
resource: e,
});
return n && 'auto' !== n ? n : d.isLinux || d.isMacintosh ? '\n' : '\n';
using package-patch
.
Run
mkdir ./public/monaco-workers
cp -r ./node_modules/monaco-editor-workers/dist/workers/editorWorker* ./public/monaco-workers
This is used by MonacoEditor.tsx (Monaco uses web workers).
If firebase emulators:exec
fails for unknown reason, try running firebase emulators:exec "yarn playwright test" || cat firebase-debug.log
.
- Compile error, stdout, stderr
- Too large input
- Too large output
- Classrooms
- Copying files (#64, this broke already lol)
Make sure Monaco is compatible with monaco-languageclient
!! https://github.com/TypeFox/monaco-languageclient/blob/main/docs/versions-and-history.md#monaco-editor--codingamemonaco-vscode-api-compatibility-table
-
npm install monaco-editor@latest
-
Modify
node_modules/monaco-editor/esm/vs/editor/standalone/browser/standaloneServices.js
:- return (isLinux || isMacintosh) ? '\n' : '\r\n'; + return (isLinux || isMacintosh) ? '\n' : '\n';
See
patches/monaco-editor+??.patch
for more details -
npx patch-package monaco-editor
-
Commit the updated patch to Github
-
rm -r ./public/monaco-workers
-
mkdir ./public/monaco-workers
-
cp -r ./node_modules/monaco-editor-workers/dist/workers/editorWorker* ./public/monaco-workers
-
Test that everything works: LSP, browser sync, cross-platform sync, etc