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6 changes: 6 additions & 0 deletions .glitch-assets
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62 changes: 9 additions & 53 deletions README.md
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Assignment 4 - Creative Coding: Interactive Multimedia Experiences
===
## Creative Project

Due: October 11th, by 11:59 PM.
Link: https://a4-nina-taurich.glitch.me/

For this assignment we will focus on client-side development using popular audio/graphics/visualization technologies; the server requirements are minimal. The goal of this assignment is to refine our JavaScript knowledge while exploring the multimedia capabilities of the browser.
### Goal:
The goal of this project was to create an interactive 3d experience. I wanted to experiment is three.js and understand what it was capable of. In this project the user can create cubes and move around the space. When the user clicks on a cube it will expand/explode and then contract/reassemble. I used the server to make the cubes persistent when the page reloads

Baseline Requirements
---
### Challenges:
I challenged myself to use the ShaderMaterial and create a vertex and fragment shader. The vertex shader is responsible for changing the distance each side is from the center of the cube.

Your application is required to implement the following functionalities:
The second challenge I faced was getting the cubes to only expand once every mouse click instead of repeating forever once clicked. I solved this by only animating the cubes in an array and deleting them from the array once one round was completed.

- A server created using Express. This server can be as simple as needed.
- A client-side interactive experience using at least one of the following web technologies frameworks.
- [Three.js](https://threejs.org/): A library for 3D graphics / VR experiences
- [D3.js](https://d3js.org): A library that is primarily used for interactive data visualizations
- [Canvas](https://developer.mozilla.org/en-US/docs/Web/API/Canvas_API): A 2D raster drawing API included in all modern browsers
- [SVG](https://developer.mozilla.org/en-US/docs/Web/API/Canvas_API): A 2D vector drawing framework that enables shapes to be defined via XML.
- [Web Audio API](https://developer.mozilla.org/en-US/docs/Web/API/Web_Audio_API): An API for audio synthesis, analysis, processing, and file playback.
- A user interface for interaction with your project, which must expose at least six parameters for user control. [dat.gui](https://workshop.chromeexperiments.com/examples/gui/#1--Basic-Usage) is highly recommended for this. You might also explore interaction by tracking mouse movement via the `window.onmousemove` event handler in tandem with the `event.clientX` and `event.clientY` properties. Consider using the [Pointer Events API](https://developer.mozilla.org/en-US/docs/Web/API/Pointer_events) to ensure that that mouse and touch events will both be supported in your app.
- Your application should display basic documentation for the user interface when the application first loads. This documentation should be dismissable, however, users should be able to redisplay it via either a help buton (this could, for example, be inside a dat.gui interface) or via a keyboard shortcut (commonly the question mark).
- Your HTML and CSS should validate. There are options/plugins for most IDEs to check validation.
### Notes:
Clicking on the cube can be unpredictable. Sometimes you have to click several times for it to react

The interactive experience should possess a reasonable level of complexity. Some examples:
### Three.js
- A generative algorithm creates simple agents that move through a virtual world. Your interface controls the behavior / appearance of these agents.
- A simple 3D game
- An 3D audio visualization of a song of your choosing. User interaction should control aspects of the visualization.
### Canvas
- Implement a generative algorithm such as [Conway's Game of Life](https://bitstorm.org/gameoflife/) (or 1D cellular automata) and provide interactive controls. Note that the Game of Life has been created by 100s of people using <canvas>; we'll be checking to ensure that your implementation is not a copy of these.
- Design a 2D audio visualizer of a song of your choosing. User interaction should control visual aspects of the experience.
### Web Audio API
- Create a screen-based musical instrument using the Web Audio API. You can use projects such as [Interface.js](http://charlie-roberts.com/interface/) or [Nexus UI](https://nexus-js.github.io/ui/api/#Piano) to provide common musical interface elements, or use dat.GUI in combination with mouse/touch events (use the Pointer Events API). Your GUI should enable users to control aspects of sound synthesis.
### D3.js
- Create visualizations using the datasets found at [Awesome JSON Datasets](https://github.com/jdorfman/Awesome-JSON-Datasets). Experiment with providing different visualizations of the same data set, and providing users interactive control over visualization parameters and/or data filtering. Alternatively, create a single visualization with using one of the more complicated techniques shown at [d3js.org](d3js.org) and provide meaningful points of interaction for users.

Deliverables
---

Do the following to complete this assignment:

1. Implement your project with the above requirements.
3. Test your project to make sure that when someone goes to your main page on Glitch/Heroku/etc., it displays correctly.
4. Ensure that your project has the proper naming scheme `a4-firstname-lastname` so we can find it.
5. Fork this repository and modify the README to the specifications below. *NOTE: If you don't use Glitch for hosting (where we can see the files) then you must include all project files that you author in your repo for this assignment*.
6. Create and submit a Pull Request to the original repo. Name the pull request using the following template: `a4-firstname-lastname`.

Sample Readme (delete the above when you're ready to submit, and modify the below so with your links and descriptions)
---

## Your Web Application Title

your hosting link e.g. http://a4-charlieroberts.glitch.me

Include a very brief summary of your project here. Images are encouraged when needed, along with concise, high-level text. Be sure to include:

- the goal of the application
- challenges you faced in realizing the application
- the instructions you present in the website should be clear enough to use the application, but if you feel any need to provide additional instructions please do so here.
27 changes: 27 additions & 0 deletions package.json
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{
"//1": "describes your app and its dependencies",
"//2": "https://docs.npmjs.com/files/package.json",
"//3": "updating this file will download and update your packages",
"name": "hello-express",
"version": "0.0.1",
"description": "A simple Node app built on Express, instantly up and running.",
"main": "server.js",
"scripts": {
"start": "node server.js"
},
"dependencies": {
"express": "^4.17.1"
},
"engines": {
"node": "12.x"
},
"repository": {
"url": "https://glitch.com/edit/#!/hello-express"
},
"license": "MIT",
"keywords": [
"node",
"glitch",
"express"
]
}
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