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Content/StarterContent/Materials/M_Wood_Floor_Walnut_Polished.uasset
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// Fill out your copyright notice in the Description page of Project Settings. | ||
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using UnrealBuildTool; | ||
using System.Collections.Generic; | ||
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public class MyProjectTarget : TargetRules | ||
{ | ||
public MyProjectTarget(TargetInfo Target) : base(Target) | ||
{ | ||
Type = TargetType.Game; | ||
DefaultBuildSettings = BuildSettingsVersion.V2; | ||
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ExtraModuleNames.AddRange( new string[] { "MyProject" } ); | ||
} | ||
} |
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// Fill out your copyright notice in the Description page of Project Settings. | ||
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using UnrealBuildTool; | ||
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public class MyProject : ModuleRules | ||
{ | ||
public MyProject(ReadOnlyTargetRules Target) : base(Target) | ||
{ | ||
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs; | ||
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PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore" }); | ||
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PrivateDependencyModuleNames.AddRange(new string[] { }); | ||
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// Uncomment if you are using Slate UI | ||
// PrivateDependencyModuleNames.AddRange(new string[] { "Slate", "SlateCore" }); | ||
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// Uncomment if you are using online features | ||
// PrivateDependencyModuleNames.Add("OnlineSubsystem"); | ||
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// To include OnlineSubsystemSteam, add it to the plugins section in your uproject file with the Enabled attribute set to true | ||
} | ||
} |
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// Fill out your copyright notice in the Description page of Project Settings. | ||
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#include "MyProject.h" | ||
#include "Modules/ModuleManager.h" | ||
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IMPLEMENT_PRIMARY_GAME_MODULE( FDefaultGameModuleImpl, MyProject, "MyProject" ); |
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// Fill out your copyright notice in the Description page of Project Settings. | ||
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#pragma once | ||
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#include "CoreMinimal.h" | ||
|
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// Fill out your copyright notice in the Description page of Project Settings. | ||
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#include "DynamicLoadContentFromPath.h" | ||
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DynamicLoadContentFromPath::DynamicLoadContentFromPath() | ||
{ | ||
} | ||
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DynamicLoadContentFromPath::~DynamicLoadContentFromPath() | ||
{ | ||
} |
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// Fill out your copyright notice in the Description page of Project Settings. | ||
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#pragma once | ||
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#include "CoreMinimal.h" | ||
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/** | ||
* | ||
*/ | ||
class MYPROJECT_API DynamicLoadContentFromPath | ||
{ | ||
public: | ||
DynamicLoadContentFromPath(); | ||
~DynamicLoadContentFromPath(); | ||
}; |
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// Fill out your copyright notice in the Description page of Project Settings. | ||
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using UnrealBuildTool; | ||
using System.Collections.Generic; | ||
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public class MyProjectEditorTarget : TargetRules | ||
{ | ||
public MyProjectEditorTarget(TargetInfo Target) : base(Target) | ||
{ | ||
Type = TargetType.Editor; | ||
DefaultBuildSettings = BuildSettingsVersion.V2; | ||
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ExtraModuleNames.AddRange( new string[] { "MyProject" } ); | ||
} | ||
} |