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Removed unnecessary assets
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faithg3 committed Mar 30, 2023
1 parent fd2df6f commit 33d7ccf
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7 changes: 7 additions & 0 deletions MyProject.uproject
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"EngineAssociation": "5.0",
"Category": "",
"Description": "",
"Modules": [
{
"Name": "MyProject",
"Type": "Runtime",
"LoadingPhase": "Default"
}
],
"Plugins": [
{
"Name": "ResonanceAudio",
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15 changes: 15 additions & 0 deletions Source/MyProject.Target.cs
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// Fill out your copyright notice in the Description page of Project Settings.

using UnrealBuildTool;
using System.Collections.Generic;

public class MyProjectTarget : TargetRules
{
public MyProjectTarget(TargetInfo Target) : base(Target)
{
Type = TargetType.Game;
DefaultBuildSettings = BuildSettingsVersion.V2;

ExtraModuleNames.AddRange( new string[] { "MyProject" } );
}
}
23 changes: 23 additions & 0 deletions Source/MyProject/MyProject.Build.cs
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// Fill out your copyright notice in the Description page of Project Settings.

using UnrealBuildTool;

public class MyProject : ModuleRules
{
public MyProject(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;

PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore" });

PrivateDependencyModuleNames.AddRange(new string[] { });

// Uncomment if you are using Slate UI
// PrivateDependencyModuleNames.AddRange(new string[] { "Slate", "SlateCore" });

// Uncomment if you are using online features
// PrivateDependencyModuleNames.Add("OnlineSubsystem");

// To include OnlineSubsystemSteam, add it to the plugins section in your uproject file with the Enabled attribute set to true
}
}
6 changes: 6 additions & 0 deletions Source/MyProject/MyProject.cpp
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// Fill out your copyright notice in the Description page of Project Settings.

#include "MyProject.h"
#include "Modules/ModuleManager.h"

IMPLEMENT_PRIMARY_GAME_MODULE( FDefaultGameModuleImpl, MyProject, "MyProject" );
6 changes: 6 additions & 0 deletions Source/MyProject/MyProject.h
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// Fill out your copyright notice in the Description page of Project Settings.

#pragma once

#include "CoreMinimal.h"

12 changes: 12 additions & 0 deletions Source/MyProject/Private/DynamicLoadContentFromPath.cpp
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// Fill out your copyright notice in the Description page of Project Settings.


#include "DynamicLoadContentFromPath.h"

DynamicLoadContentFromPath::DynamicLoadContentFromPath()
{
}

DynamicLoadContentFromPath::~DynamicLoadContentFromPath()
{
}
15 changes: 15 additions & 0 deletions Source/MyProject/Public/DynamicLoadContentFromPath.h
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// Fill out your copyright notice in the Description page of Project Settings.

#pragma once

#include "CoreMinimal.h"

/**
*
*/
class MYPROJECT_API DynamicLoadContentFromPath
{
public:
DynamicLoadContentFromPath();
~DynamicLoadContentFromPath();
};
15 changes: 15 additions & 0 deletions Source/MyProjectEditor.Target.cs
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// Fill out your copyright notice in the Description page of Project Settings.

using UnrealBuildTool;
using System.Collections.Generic;

public class MyProjectEditorTarget : TargetRules
{
public MyProjectEditorTarget(TargetInfo Target) : base(Target)
{
Type = TargetType.Editor;
DefaultBuildSettings = BuildSettingsVersion.V2;

ExtraModuleNames.AddRange( new string[] { "MyProject" } );
}
}

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