Elytra (bandaid) Fix #24
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This change allows Elytras to work with smart moving by salvaging vanilla Elytra movement and reintroducing it after the bypass SM performs. It's inelegant and there is almost certainly a better way to do it (ie stop intercept from happening while Elytra equipped/active) but it works. However, the custom rendering is another beast, so while mechanically solved, this will still need a facelift from somebody more competent than me.