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This change allows Elytras to work with smart moving by salvaging vanilla Elytra movement and reintroducing it after the bypass SM performs. It's inelegant and there is almost certainly a better way to do it (ie stop intercept from happening while Elytra equipped/active) but it works. However, the custom rendering is another beast, so while mechanically solved, this will still need a facelift from somebody more competent than me.

This change allows Elytras to work with smart moving by salvaging vanilla Elytra movement and reintroducing it after the bypass SM performs. It's inelegant and there is almost certainly a better way to do it (ie stop intercept from happening while Elytra equipped/active) but it works. However, the custom rendering is another beast, so while mechanically solved, this will still need a facelift from somebody more competent than me.
@doch2 doch2 linked an issue Aug 6, 2022 that may be closed by this pull request
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Elytra Incompatibility

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