Changed loot rewards for boss enemies and added gravestone recipe#19
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EJCrispy wants to merge 46 commits into
Open
Changed loot rewards for boss enemies and added gravestone recipe#19EJCrispy wants to merge 46 commits into
EJCrispy wants to merge 46 commits into
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While we can easily extend some of the arrays in the game to support this, we cannot core mod to modify the existing enumeration (at least, easily). There is likely some hack (if a core mod isn't possible) that will be required to land this.
really good changes dont look at them though
…ll of flesh), queen slime, and plantera.
added ejs golem loot and queen slime loot changes and drop rates for powerceslls, and attempts to buff moss hornet stinger drop rates
dungeon gardian dies on kiling a player and drops a skull isntead of the key
… not sure if I need to do something special for the asset to line up, and because It's my first time doing this I probably fucked up. Also the code might be shit but we will see. Anyways I'm supposed to describe my change so: Added new debuff that prevents shiny stone from working, preventing players from switching shiny stone on/off whenever they need to heal.
… not sure if I need to do something special for the asset to line up, and because It's my first time doing this I probably fucked up. Also the code might be shit but we will see. Anyways I'm supposed to describe my change so: Added new debuff that prevents shiny stone from working, preventing players from switching shiny stone on/off whenever they need to heal. Also this time im pushing this to remote.
…is works but I don't have high hopes not going to lie.
…is works but I don't have high hopes not going to lie. Added the shiny stone code I wrote from addon to here. Truthfully I'm not sure if I need to do something special for the asset to line up, and because It's my first time doing this I probably fucked up. Also the code might be shit but we will see. Anyways I'm supposed to describe my change so: Added new debuff that prevents shiny stone from working, preventing players from switching shiny stone on/off whenever they need to heal. Also this time im pushing this to remote.
…Adventure into feature/shiny-stone
…sition. Still can't see errors
…rking position. Still can't see errors" This reverts commit f2a216c.
…orking position. Still can't see errors" This reverts commit afd0bdc.
…rking position. Still can't see errors" This reverts commit f2a216c.
…fully this works but I don't have high hopes not going to lie." This reverts commit 25cd233.
…ully I'm not sure if I need to do something special for the asset to line up, and because It's my first time doing this I probably fucked up. Also the code might be shit but we will see. Anyways I'm supposed to describe my change so: Added new debuff that prevents shiny stone from working, preventing players from switching shiny stone on/off whenever they need to heal." This reverts commit 3eda53d.
…keletron drop a golden key. Made Queen Slime drop 2 crystal assassin pieces.
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-Queen bee now has two drop pools
Primary pool contains: 50% Bee Keeper, 50% Bee's Knees
Secondary pool contains: 50% Bee Gun, 50% honey comb
-Skeletron now drops a GOLDEN KEY
-Queen slime now drops 2 pieces of crystal assassin per boss
-You can craft headstones at heavy workbenches for 50 stone
And yes, I did just copy the changes from the changelog post I did