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Memory-related blocking issues remain, see #167 For example, following this change it's impossible to fit two framebuffers in internal RAM for most emulators. Must find ways to free ~20KB of internal RAM.
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@@ -1,5 +1,4 @@ | ||
cmake_minimum_required(VERSION 3.5) | ||
set(COMPONENTS "main retro-go nofrendo gnuboy pce-go gw-emulator handy smsplus snes9x") | ||
set(RG_ENABLE_NETWORKING 0) | ||
set(COMPONENTS "main retro-go launcher nofrendo gnuboy pce-go gw-emulator handy smsplus snes9x") | ||
include(../base.cmake) | ||
project(retro-core) |
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set(COMPONENT_SRCDIRS ". libs") | ||
set(COMPONENT_ADD_INCLUDEDIRS ". libs") | ||
set(COMPONENT_SRCDIRS ".") | ||
set(COMPONENT_ADD_INCLUDEDIRS ".") | ||
set(COMPONENT_REQUIRES "retro-go esp_http_server") | ||
register_component() | ||
rg_setup_compile_options(-O2) | ||
rg_setup_compile_options(-O2 -Wno-error=format -Wno-error=char-subscripts -mfix-esp32-psram-cache-issue) | ||
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# add_custom_command(OUTPUT images.c | ||
# COMMAND python ${COMPONENT_DIR}/gen_images.py | ||
# VERBATIM) | ||
# add_custom_target(images DEPENDS images.c) | ||
# add_dependencies(${COMPONENT_LIB} images) |
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@@ -1,9 +1,11 @@ | ||
#include "shared.h" | ||
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void launcher_main(void) | ||
{ | ||
// NOTE: Entry function launcher_main is actually in the launcher component... | ||
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// void launcher_main(void) | ||
// { | ||
// app->configNs = "launcher"; | ||
// app->isLauncher = true; | ||
// Currently a separate app, see launcher in project's root | ||
rg_system_exit(); | ||
} | ||
// rg_system_exit(); | ||
// } |
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@@ -9,9 +9,6 @@ | |
{ | ||
"path": "gwenesis" | ||
}, | ||
{ | ||
"path": "launcher" | ||
}, | ||
{ | ||
"path": "prboom-go" | ||
}, | ||
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