Ballistic damage adjustment #712
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Here we are in the case where the victim is without an armor/helmet OR the bullet pentrated the armor/helmet. The penetration of the bullet makes no internal damage at all. It took me 5 AK FMJs to get down a unarmored suspect...
//consider adding internal damage
if (!PenetratesVictim)
Damage += Ammo.InternalDamage;
Now I corrected the function like that , so you get half internal damage if a bullet penetrates. On unarmored targets: JHP are still more effective but FMJ/AP/JSP are not that useless anymore....
On armored targets: FMJ/AP/JSP are more effective
//consider adding internal damage
if (!PenetratesVictim)
Damage += Ammo.InternalDamage;
Of course it works BOTH WAYS!