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Binary file added Content/Classes/Effects_SEF.u
Binary file not shown.
Binary file modified Content/Classes/SwatEquipmentModels2.u
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23 changes: 10 additions & 13 deletions System/SwatEquipment.ini
Original file line number Diff line number Diff line change
Expand Up @@ -148,7 +148,7 @@ ZoomedAimErrorModifier=0.75
;ViewInertia controls how much the weapon moves when you move,
;and how quickly you can align the iron sights
;Valid range is 0 - 1
ViewInertia=0.5;
ViewInertia=0.5
ComplianceAnimation=Compliance_Handgun

[SwatEquipment.NoWeapon]
Expand Down Expand Up @@ -188,7 +188,7 @@ IdleWeaponCategory=IdleWithSubmachineGun
bUseZoomFovModifier=true
ZoomedFovModifier=0.75
ZoomTime=0.25
ViewInertia=0.35;
ViewInertia=0.35
MaxInertiaOffset=1.1
ComplianceAnimation=Compliance_SubmachineGun

Expand Down Expand Up @@ -219,7 +219,7 @@ IdleWeaponCategory=IdleWithG36
bUseZoomFovModifier=true
ZoomedFovModifier=0.7
ZoomTime=0.25
ViewInertia=0.45;
ViewInertia=0.45
MaxInertiaOffset=1.3
ComplianceAnimation=Compliance_MachineGun

Expand All @@ -234,7 +234,7 @@ Choke=0.85
bUseZoomFovModifier=true
ZoomedFovModifier=0.8
ZoomTime=0.25
ViewInertia=0.5;
ViewInertia=0.5
MaxInertiaOffset=1.3
; Handling qualities similar to shotguns (can be overridden)
AimErrorBreakingPoint=4.0
Expand All @@ -253,7 +253,7 @@ IdleWeaponCategory=IdleWithPaintballGun
bUseZoomFovModifier=true
ZoomedFovModifier=0.75
ZoomTime=0.25
ViewInertia=0.4;
ViewInertia=0.4
MaxInertiaOffset=1
ComplianceAnimation=Compliance_CSBallLauncher
OfficerMaxShotsWhenGassed=5
Expand All @@ -266,7 +266,7 @@ LightstickThrowAnimPostfix="SG"
bUseZoomFovModifier=true
ZoomedFovModifier=0.8
ZoomTime=0.25
ViewInertia=0.5;
ViewInertia=0.5
MaxInertiaOffset=1.3
; Handling qualities similar to shotguns (can be overridden)
AimErrorBreakingPoint=4.0
Expand All @@ -289,7 +289,7 @@ bUseZoomFovModifier=true
ZoomedFovModifier=0.7
ZoomTime=0.25
ComplianceAnimation=Compliance_Shotgun
ViewInertia=0.6;
ViewInertia=0.6
MaxInertiaOffset=1.3


Expand Down Expand Up @@ -2985,9 +2985,6 @@ IronSightLocationOffset=(X=2,Y=-5.85,Z=1.475)
IronSightRotationOffset=(Pitch=360,Yaw=0,Roll=0)
bUsesRedDotSight=true

;; GUI
;GUIImage=material'bp_gui_tex.gui_M4v2_v01'
GUIImage=material'gui_tex.equip_m4a1'
WeaponCategory=WeaponClass_AssaultRifle
AllowedSlots=WeaponEquip_PrimaryOnly

Expand Down Expand Up @@ -3376,7 +3373,7 @@ Bulk=28.56
;; Viewmodel and Zoom
FirstPersonModelClass=class'SwatEquipmentModels2.M16A1sd_FirstPerson'
ThirdPersonModelClass=class'SwatEquipmentModels2.M16A1sd_ThirdPerson'
ViewInertia=0.6;
ViewInertia=0.6

;; GUI
GUIImage=material'gui_sas.m16a1sd'
Expand Down Expand Up @@ -4885,7 +4882,7 @@ ZoomedAutoRecoilPerShot=19
ZoomedAutoRecoilBase=100

;*************************
; Less Lethal Shotgun
; Benelli Nova Less Lethal Shotgun
;*************************

[SwatEquipment.LessLethalSG]
Expand Down Expand Up @@ -4943,7 +4940,7 @@ FlashlightRotation_1stPerson=(Pitch=0,Yaw=0,Roll=0)
FlashlightPosition_3rdPerson=(X=0,Y=-39.4,Z=1.15)
FlashlightRotation_3rdPerson=(Pitch=0,Yaw=-16384,Roll=0)
LightstickThrowAnimPostfix="SG"
IronSightLocationOffset=(X=2,Y=-7.86,Z=2.125)
IronSightLocationOffset=(X=2,Y=-8,Z=2)
IronSightRotationOffset=(Pitch=400,Yaw=32,Roll=1200)

Weight=3.89
Expand Down
26 changes: 20 additions & 6 deletions System/VisualEffects.ini
Original file line number Diff line number Diff line change
Expand Up @@ -618,8 +618,8 @@ EventResponse=SAW_ThirdPersonFired_muzzleFlash
EventResponse=SAW_ThirdPersonBurstFired_muzzleFlash
EventResponse=P90_FirstPersonFired_muzzleFlash
EventResponse=P90_FirstPersonBurstFired_muzzleFlash
EventResponse=P90sd_FirstPersonFired_muzzleFlash
EventResponse=P90sd_FirstPersonBurstFired_muzzleFlash
;EventResponse=P90sd_FirstPersonFired_muzzleFlash
;EventResponse=P90sd_FirstPersonBurstFired_muzzleFlash
EventResponse=TEC9_FirstPersonBurstFired
EventResponse=TEC9_FirstPersonBurstFired_muzzleFlash
EventResponse=TEC9_ThirdPersonBurstFired_muzzleFlash
Expand Down Expand Up @@ -4562,13 +4562,13 @@ Specification=(SpecificationType=3rdp90BurstMuzzleFlash,SpecificationClass=Class
Event=Fired
SourceClassName=P90sd_FirstPerson
Chance=100
Specification=(SpecificationType=p901stMuzzleflash,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
Specification=(SpecificationType=p90sd1stMuzzleflash,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[P90sd_FirstPersonBurstFired]
Event=BurstFired
SourceClassName=P90sd_FirstPerson
Chance=100
Specification=(SpecificationType=p901stburstMuzzleFlash,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')
Specification=(SpecificationType=p90sd1stburstMuzzleFlash,SpecificationClass=Class'IGVisualEffectsSubsystem.VisualEffectSpecification')

[P90sd_ThirdPersonFired]
Event=Fired
Expand Down Expand Up @@ -6900,14 +6900,14 @@ ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
Precache=True
AttachToSource=True
MaterialType=MVT_Default
EffectClass=class'SWATeffects2.P90_1stPersonMuzzleFlash'
EffectClass=class'Effects_SEF.P90_1stPersonMuzzleFlash'

[p901stburstMuzzleFlash]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
Precache=True
AttachToSource=True
MaterialType=MVT_Default
EffectClass=class'SWATeffects2.P90_1stPersonMuzzleFlash'
EffectClass=class'Effects_SEF.P90_1stPersonMuzzleFlash'

[P903rdMuzzleFlash]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
Expand All @@ -6923,6 +6923,20 @@ AttachToSource=True
MaterialType=MVT_Default
EffectClass=class'SWATeffects2.P90_3rdPersonMuzzleFlash'

[p90sd1stMuzzleflash]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
Precache=True
AttachToSource=True
MaterialType=MVT_Default
EffectClass=class'Effects_SEF.P90SD_1stPersonMuzzleFlash'

[p90sd1stburstMuzzleFlash]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
Precache=True
AttachToSource=True
MaterialType=MVT_Default
EffectClass=class'Effects_SEF.P90SD_1stPersonMuzzleFlash'

[1stSAWmuzzleflash]
ClassName=Class'IGVisualEffectsSubsystem.VisualEffectSpecification'
Precache=True
Expand Down