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demo_rpg

coding some basic rpg systems in C++

designs in mind

some quick theoretical lists to get started

classes

  • warrior : HP Growth 19 : highest damage reduction
  • wizard : HP Growth 9 : uses magic
  • cleric : HP Growth 14 : uses support magic
  • rogue : HP Growth 13 : highest consistent melee/ranged damage

leveling system

  • gain stats based on class
  • gain abilities based on level

equipment

  • shop system
  • equipment
  • consumables

game loop

  • battle system: turn based
  • world levels
  • different monsters

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