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Add Tags tutorial + small typo fix #78
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0bd8e07
Added Geometry Dash category + Tags tutorial
OmgRod f7ff48f
removed cname. i dont like it
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fixes
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Merge branch 'geode-sdk:main' into main
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Update ios.md
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Create CNAME
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docs.geode-sdk.org | ||
docs.geode-sdk.org |
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--- | ||
title: Geometry Dash | ||
order: 6 | ||
--- | ||
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These pages contain documentation for Geometry Dash. |
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--- | ||
title: Tags | ||
order: 1 | ||
--- | ||
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# Tags | ||
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In Geometry Dash, there are tags you can use for things such as `FLAlertLayer`, `DialogLayer`, or `MDPopup`... | ||
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Let's learn how to use these tags: | ||
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## Color | ||
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In Geometry Dash, there are color tags, which change the color of text. Below is an example using some of these color tags: | ||
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| **Tag** | **Color Code** | **Example** | | ||
|---------|----------------|---------------------------------------| | ||
| `<cb>` | `0x4A52E1` | <p style="color: #4A52E1;">Sample</p> | | ||
| `<cg>` | `0x40E348` | <p style="color: #40E348;">Sample</p> | | ||
| `<cl>` | `0x60ABEF` | <p style="color: #60ABEF;">Sample</p> | | ||
| `<cj>` | `0x32C8FF` | <p style="color: #32C8FF;">Sample</p> | | ||
| `<cy>` | `0xFFFF00` | <p style="color: #FFFF00;">Sample</p> | | ||
| `<co>` | `0xFF5A4B` | <p style="color: #FF5A4B;">Sample</p> | | ||
| `<cr>` | `0xFF5A5A` | <p style="color: #FF5A5A;">Sample</p> | | ||
| `<cp>` | `0xFF00FF` | <p style="color: #FF00FF;">Sample</p> | | ||
| `<ca>` | `0x9632FF` | <p style="color: #9632FF;">Sample</p> | | ||
| `<cd>` | `0xFF96FF` | <p style="color: #FF96FF;">Sample</p> | | ||
| `<cc>` | `0xFFFF96` | <p style="color: #FFFF96;">Sample</p> | | ||
| `<cf>` | `0x96FFFF` | <p style="color: #96FFFF;">Sample</p> | | ||
| `<cs>` | `0xFFDC41` | <p style="color: #FFDC41;">Sample</p> | | ||
| `<c_>` | `0xFF0000` | <p style="color: #FF0000;">Sample</p> | | ||
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To use these tags, follow the syntax below: | ||
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``` | ||
"Welcome to my red <cr>lair</c>! As you can see, my <cg>things</c> are green, and my <cb>doorframe</c> is blue! Why? That's up to <co>Rob</c><cj>Top</c> to answer!" | ||
``` | ||
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By using `</c>`, you are closing the tag. `</c>` closes all color tags. | ||
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## Delay | ||
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In Geometry Dash, there are also delay tags to wait a certain amount of centiseconds (1/100 of a second) before more text appearing. Below is an example: | ||
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``` | ||
Wait!<d040> You shouldn't go there<d500>.<d500>.<d500>. | ||
``` | ||
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In the `<d...>` tag, the number next to the `<d` specifies the number of centiseconds to wait. This number must be 3 digits. This is how it looks like in-game (GIF from GDDocs): | ||
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 | ||
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## Shake | ||
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Shake tags make text shake. Below is an example: | ||
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``` | ||
<co>I HAVE SAID TOO MUCH! QUICKLY TO THE <s260>CHOPPER!</s></c> | ||
``` | ||
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In the `<s...>` tag, the number next to the `<s` specifies the intensity of the shaking. For reference, this is how it looks like in-game (GIF from GDDocs): | ||
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 | ||
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# Instant/Fade | ||
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Fade Tags are used to fade in a block of text on screen instead of making it appear character by character. Similarly to colour tags, Fade tags have a start and end tag to denote which piece of text should appear instantly. The number is specified in centiseconds, which is 1/100th of a second. | ||
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Usage: `Hello, <i100>world!</i>` | ||
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 |
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