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peppermint

OpenGL - 3.3

peppermint is a simple 2.5D game engine written in C++, making use of OpenGL as its graphics API. This is just the runtime - I also made an editor program that might be visible here.

It also has a project managing/sharing website, which can be viewed in this repo.

Overview

peppermint uses a standard game object and component model for creating a set of scenes that can be switched between programatically. This allows the objects in a scene to be highly customised, facilitating the creation of complex behaviours. It supports custom scripts as well - an example of such scripts can be seen in src/scripts/TestComponent.cpp and include/scripts/TestComponent.h.

Demo

While there unfortunately isn't a proper demo video, a video of all the tests done to ensure the program met all its requirements can be found below. I recommend skipping around a bit to see various things as it is quite long.

Demo video thumbnail

Terminology

Term Meaning
game object a thing with a single purpose within a game - anything from something that renders a square to something that provides character control
scene a collection of game objects
asset a set of information reused by multiple game objects, possibly across multiple scenes (eg an image)

Disclaimer

This was my first full project in a C-family programming language - as such, lots of the code isn't great, and some interesting design choices were made in places.

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A simple 2.5D game engine written in C++.

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