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5 changes: 3 additions & 2 deletions 2d/navigation_astar/character.gd
Original file line number Diff line number Diff line change
Expand Up @@ -25,7 +25,7 @@ func _ready() -> void:
_change_state(State.IDLE)


func _process(_delta: float) -> void:
func _physics_process(_delta: float) -> void:
if _state != State.FOLLOW:
return

Expand All @@ -44,6 +44,7 @@ func _unhandled_input(event: InputEvent) -> void:
if event.is_action_pressed(&"teleport_to", false, true):
_change_state(State.IDLE)
global_position = _tile_map.round_local_position(_click_position)
reset_physics_interpolation()
elif event.is_action_pressed(&"move_to"):
_change_state(State.FOLLOW)

Expand All @@ -52,7 +53,7 @@ func _move_to(local_position: Vector2) -> bool:
var desired_velocity: Vector2 = (local_position - position).normalized() * speed
var steering: Vector2 = desired_velocity - _velocity
_velocity += steering / MASS
position += _velocity * get_process_delta_time()
position += _velocity * get_physics_process_delta_time()
rotation = _velocity.angle()
return position.distance_to(local_position) < ARRIVE_DISTANCE

Expand Down
1 change: 1 addition & 0 deletions 2d/navigation_astar/game.tscn
Original file line number Diff line number Diff line change
Expand Up @@ -59,3 +59,4 @@ texture = ExtResource("6_b3lcn")

[node name="Camera2D" type="Camera2D" parent="."]
offset = Vector2(576, 324)
process_callback = 0
5 changes: 5 additions & 0 deletions 2d/navigation_astar/project.godot
Original file line number Diff line number Diff line change
Expand Up @@ -40,6 +40,11 @@ move_to={
]
}

[physics]

common/physics_ticks_per_second=120
common/physics_interpolation=true

[rendering]

renderer/rendering_method="gl_compatibility"
Expand Down