xgo.dev | Docs | XGo vs. Go | Tutorials | Playground | XGo REPL (iXGo) | Contributing & compiler design
XGo is the first AI-native programming language that integrates software engineering into a unified whole.
XGo := C * Go * Python * JavaScript + Scratch
Our vision is to enable everyone to become a builder of the world.
- Simple and easy to understand
- Smaller syntax set than Python in best practices
- Derived from Go and easy to build large projects from its good engineering foundation
The XGo programming language is designed for engineering, STEM education, and data science.
- For engineering: working in the simplest language that can be mastered by children.
- For STEM education: studying an engineering language that can be used for work in the future.
- For data science: communicating with engineers in the same language.
For more details, see Quick Start.
- Approaching natural language expression and intuitive (see How XGo simplifies Go's expressions).
- Smallest but Turing-complete syntax set in best practices (see The XGo Mini Specification).
- Fully compatible with Go and can mix Go/XGo code in the same package (see The XGo Full Specification and Go/XGo Hybrid Programming).
- Integrating with the C ecosystem including Python/JavaScript and providing limitless possibilities based on LLGo (see Importing C/C++ and Python libraries).
- Does not support DSL (Domain-Specific Languages), but supports SDF (Specific Domain Friendliness) (see XGo Classfiles and Domain Text Literal).
Different from the function call style of most languages, XGo recommends command style code:
println "Hello world"
To emphasize our preference for command style, we introduce echo
as an alias for println
:
echo "Hello world"
For more discussion on coding style, see https://tutorial.xgo.dev/hello-world.
Code style is just the first step. We have made many efforts to make the code more intuitive and closer to natural language expression. These include:
Go code | XGo code | Note |
---|---|---|
package main import "fmt" func main() { fmt.Println("Hi") } |
import "fmt" fmt.Println("Hi") |
Program structure: XGo allows omitting package main and func main |
fmt.Println("Hi") | echo("Hi") | More builtin functions: It simplifies the expression of the most common tasks |
fmt.Println("Hi") | echo "Hi" | Command-line style code: It reduces the number of parentheses in the code as much as possible, making it closer to natural language |
name := "Ken" fmt.Printf( "Hi %s\n", name) |
name := "Ken" echo "Hi ${name}" |
Goodbye printf, use ${expr} in string literals |
a := []int{1, 2, 3} | a := [1, 2, 3] | List literals |
a = append(a, 4) a = append(a, 5, 6, 7) |
a <- 4 a <- 5, 6, 7 |
Append values to a list |
a := map[string]int{ "Monday": 1, "Tuesday": 2, } |
a := { "Monday": 1, "Tuesday": 2, } |
Mapping literals |
OnStart(func() { ... }) |
onStart => { ... } |
Lambda expressions |
type Rect struct { Width float64 Height float64 } func (this *Rect) Area() float64 { return this.Width * this.Height } |
var ( Width float64 Height float64 ) func Area() float64 { return Width * Height } |
XGo Classfiles: We can express OOP with global variables and functions. |
For more details, see The XGo Mini Specification.
XGo can choose different Go compilers as its underlying support. Currently known supported Go compilers include:
- go (The official Go compiler supported by Google)
- llgo (The Go compiler supported by the XGo team)
- tinygo (A Go compiler for small places)
Currently, XGo defaults to using go as its underlying support, but in the future, it will be llgo.
LLGo is a Go compiler based on LLVM in order to better integrate Go with the C ecosystem including Python. It aims to expand the boundaries of Go/XGo, providing limitless possibilities such as:
- Game development
- AI and data science
- WebAssembly
- Embedded development
- ...
If you wish to use llgo, specify the -llgo
flag when initializing a XGo module:
xgo mod init -llgo YourModulePath
This will generate a go.mod
file with the following contents (It may vary slightly depending on the versions of local XGo and LLGo):
module YourModulePath
go 1.21 // llgo 1.0
require github.com/goplus/lib v0.2.0
Based on LLGo, XGo can import libraries written in C/C++ and Python.
Here is an example (see chello) of printing Hello world
using C's printf
:
import "c"
c.printf c"Hello world\n"
Here, c"Hello world\n"
is a syntax supported by XGo, representing a null-terminated C-style string.
To run this example, you can:
cd YourModulePath # set work directory to your module
xgo mod tidy # for generating go.sum file
xgo run .
And here is an example (see pyhello) of printing Hello world
using Python's print
:
import "py/std"
std.print py"Hello world"
Here, py"Hello world"
is a syntax supported by XGo, representing a Python string.
Here are more examples of XGo calling C/C++ and Python libraries:
- pytensor: a simple demo using py/torch
- tetris: a tetris game based on c/raylib
- sqlitedemo: a demo using c/sqlite
To find out more about LLGo/XGo's support for C/C++ and Python in detail, please refer to homepage of llgo.
One language can change the whole world.
XGo is a "DSL" for all domains.
Rob Pike once said that if he could only introduce one feature to Go, he would choose interface
instead of goroutine
. classfile
(and class framework
) is as important to XGo as interface
is to Go.
In the design philosophy of XGo, we do not recommend DSL
(Domain Specific Language). But SDF
(Specific Domain Friendliness) is very important. The XGo philosophy about SDF
is:
Don't define a language for specific domain.
Abstract domain knowledge for it.
XGo introduces classfile
and class framework
to abstract domain knowledge.
Sound a bit abstract? Let's see some XGo class frameworks.
- STEM Education: spx: A XGo 2D Game Engine
- AI Programming: mcp: A XGo implementation of the Model Context Protocol (MCP)
- AI Programming: mcptest: A XGo MCP Test Framework
- Web Programming: yap: Yet Another HTTP Web Framework
- Web Programming: yaptest: A XGo HTTP Test Framework
- Web Programming: ydb: A XGo Database Framework
- CLI Programming: cobra: A Commander for modern XGo CLI interactions
- CLI Programming: gsh: An alternative to write shell scripts
- Unit Test: test: Unit Test
This classfile has the file suffix .yap
.
Create a file named get.yap with the following content:
html `<html><body>Hello, YAP!</body></html>`
Execute the following commands:
xgo mod init hello
xgo get github.com/goplus/yap@latest
xgo mod tidy
xgo run .
A simplest web program is running now. At this time, if you visit http://localhost:8080, you will get:
Hello, YAP!
YAP uses filenames to define routes. get.yap
's route is get "/"
(GET homepage), and get_p_#id.yap
's route is get "/p/:id"
(In fact, the filename can also be get_p_:id.yap
, but it is not recommended because :
is not allowed to exist in filenames under Windows).
Let's create a file named get_p_#id.yap with the following content:
json {
"id": ${id},
}
Execute xgo run .
and visit http://localhost:8080/p/123, you will get:
{"id": "123"}
See yap: Yet Another HTTP Web Framework for more details.
Through this example you can learn how to implement dialogues between multiple actors.
Here are some codes in Kai.spx:
onStart => {
say "Where do you come from?", 2
broadcast "1"
}
onMsg "2", => {
say "What's the climate like in your country?", 3
broadcast "3"
}
We call onStart
and onMsg
to listen events. onStart
is called when the program is started. And onMsg
is called when someone calls broadcast
to broadcast a message.
When the program starts, Kai says Where do you come from?
, and then broadcasts the message 1
. Who will recieve this message? Let's see codes in Jaime.spx:
onMsg "1", => {
say "I come from England.", 2
broadcast "2"
}
Yes, Jaime recieves the message 1
and says I come from England.
. Then he broadcasts the message 2
. Kai recieves it and says What's the climate like in your country?
.
The following procedures are very similar. In this way you can implement dialogues between multiple actors.
See spx: A XGo 2D Game Engine for more details.
Yes, now you can write shell script
in XGo. It supports all shell commands.
Let's create a file named example.gsh and write the following code:
mkdir "testgsh"
Don't need a go.mod
file, just enter xgo run ./example.gsh
directly to run.
See gsh: XGo DevOps Tools for more details.
Note: Requires go1.19 or later
winget install goplus.gop
sudo bash -c ' echo "deb [trusted=yes] https://pkgs.goplus.org/apt/ /" > /etc/apt/sources.list.d/goplus.list'
sudo apt update
sudo apt install gop
sudo bash -c 'echo -e "[goplus]\nname=Go+ Repo\nbaseurl=https://pkgs.goplus.org/yum/\nenabled=1\ngpgcheck=0" > /etc/yum.repos.d/goplus.repo'
sudo yum install gop
Install via brew
$ brew install goplus
git clone https://github.com/goplus/xgo.git
cd gop
# On mac/linux run:
./all.bash
# On Windows run:
all.bat
- vscode: Go/XGo for Visual Studio Code
The XGo project welcomes all contributors. We appreciate your help!
For more details, see Contributing & compiler design.
If you like or are using XGo to learn or start your projects, please give it a star. Thanks!