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update docs
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greggman committed Aug 6, 2015
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8 changes: 8 additions & 0 deletions docs/changelist.html
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Expand Up @@ -88,6 +88,14 @@ <h1 id="changelist">Changelist</h1>
</li>
<li><p>make <code>hft start --port</code> option work.</p>
</li>
<li><p>fixed <code>hft remove --bad</code>.</p>
<p>It was removing everything :(</p>
</li>
<li><p>fixed notifications for added/removed games.</p>
<p>It broke when support for running uninstalled games like hft-gamepad-api was added</p>
</li>
<li><p>made it save 5 backups of <code>installed-games.json</code></p>
</li>
</ul>
</li>
<li><p>0.0.36</p>
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10 changes: 10 additions & 0 deletions docs/changelist.md
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Expand Up @@ -24,6 +24,16 @@ Changelist

* make `hft start --port` option work.

* fixed `hft remove --bad`.

It was removing everything :(

* fixed notifications for added/removed games.

It broke when support for running uninstalled games like hft-gamepad-api was added

* made it save 5 backups of `installed-games.json`

* 0.0.36

* added `--instructions` which puts a scrolling banner on top of each
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61 changes: 58 additions & 3 deletions docs/ideas.html
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Expand Up @@ -79,6 +79,16 @@ <h1>Ideas</h1>
<p>So some random ideas I&#39;d like to explore if I have time. Maybe they&#39;ll trigger some
ideas for you</p>
<ul>
<li><p>using orientation use phone as a laser pointer</p>
<p>make team laser pointer game</p>
</li>
<li><p>Coreography game</p>
<p>Computer calls 4-8 people up &quot;It&#39;s your turn&quot;. Displays a diagram &quot;[1 2 3 4]&quot; on the big screen and tells each player
which number to stand on on their phone. Players are instructed to plugin headphones and put them on, make sure their
phone won&#39;t turn off and press a button when they can hear the sound.</p>
<p>Computer then plays dance music on the TV and gives each player individual dance instructions in their headphones
for a coreographied dance.</p>
</li>
<li><p>Shake phone to race</p>
<p>The faster you shake the faster it goes</p>
</li>
Expand All @@ -90,10 +100,11 @@ <h1>Ideas</h1>
Or rain producing sounds. Think elektroplancton</p>
</li>
<li><p>Bucket brigade</p>
<p>Players have to pass things from player to player either on the big screen or on their own</p>
<p>Players have to pass things from player to player either on the big screen or on their own.
Divide into teams. Red (A, B, C, D) vs Blue (A, B, C, D). A and B have to press at the same time?
Then B and C, then C and D. But must let off? Controls could be just L&lt;-&gt;R. Or just one button.
Hold for Left, release for Right. But, discourage just mashing the button some how</p>
</li>
</ul>
<ul>
<li><p>Given at least 4 players divide into groups.</p>
<p>Make up phone configuration in gamer. Tell users to arrange their phones.</p>
<p>Put a number on each phone and a diagram</p>
Expand Down Expand Up @@ -254,6 +265,50 @@ <h1>Ideas</h1>
</li>
<li><p>sequence across phones. Each phone screams at random?</p>
</li>
<li><p>Give everyone different controls</p>
<p>Give them N seconds to do their thing. Then show graph/percent of people who finished.
Figure out way for crowd to route for each other trying to get 100%</p>
</li>
<li><p>Sorting game</p>
<p>Each player gets a letter (or a number). Make teams by color. Players press left or right
to swap position. First team to get their team in order wins. Fun? More than Once?</p>
</li>
<li><p>Find your symbol.</p>
<p>Inspired by Alistar Aitcheson&#39;s games, each player is assigned a symbol. Sock, Ball, Chicken, Bat,
The symbols appear on the screen in different ways. Players must press their button when they
see their symbol but not press it when there symbol is not visible.</p>
</li>
<li><p>Find matching background.</p>
<p>Find the player with the matching background. Click button on your screen that matches
one on theirs. Each screen shows 4 buttons. Only one matches. When you press the correct
one you get a point. Press the wrong one lose a point. After pressing your background
and images change so you have to find others? Not sure how to do that last part since
others are looking for your background. Maybe two people are always looking for each other?
Since there are 4 symbols is there a way to make all 4 of those people have to find each
other?</p>
</li>
<li><p>Co-op tetris</p>
<p>Except figure out a way good players can power up and help bad players. Maybe they can
start shooting. Maybe have teams so there&#39;s an insentive to help teammates (don&#39;t want to
lose to other team)</p>
</li>
<li><p>Press to not DIE!</p>
<p>Some kind of game where it shows a video or something and then someone screams &quot;ABUNAI!!!&quot;
If you have to press your button or the right button within 1 seconds or you fail. Show
precent of people that succeeded. Teams might make it competative.</p>
</li>
<li><p>Artillary game</p>
<p>Players are divided into teams. Each team has a castle. UI is slingshot. Tilt phone to aim
Draw string to set power, Release to fire. Projectiles of one team all come from same castle.</p>
<p>Could make this asymetric where some players control shields or the movement of the base.
or get different weapons</p>
</li>
<li><p>Chanting game</p>
<p>Could you make a game where when the phone flashes and makes a noise the player is
supposed to lift their hands and shout. Computer would conduct players in a chant
some people saying &quot;Ooga&quot; others saying &quot;Chaka&quot; etc....</p>
<p>Ideally you wouldn&#39;t have to look at the phone. Look into sounds that rumble the phone.</p>
</li>
</ul>

<hr/>
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75 changes: 73 additions & 2 deletions docs/ideas.md
Original file line number Diff line number Diff line change
Expand Up @@ -17,6 +17,19 @@ or find stuff.
So some random ideas I'd like to explore if I have time. Maybe they'll trigger some
ideas for you

* using orientation use phone as a laser pointer

make team laser pointer game

* Coreography game

Computer calls 4-8 people up "It's your turn". Displays a diagram "[1 2 3 4]" on the big screen and tells each player
which number to stand on on their phone. Players are instructed to plugin headphones and put them on, make sure their
phone won't turn off and press a button when they can hear the sound.

Computer then plays dance music on the TV and gives each player individual dance instructions in their headphones
for a coreographied dance.

* Shake phone to race

The faster you shake the faster it goes
Expand All @@ -31,8 +44,10 @@ ideas for you

* Bucket brigade

Players have to pass things from player to player either on the big screen or on their own

Players have to pass things from player to player either on the big screen or on their own.
Divide into teams. Red (A, B, C, D) vs Blue (A, B, C, D). A and B have to press at the same time?
Then B and C, then C and D. But must let off? Controls could be just L<->R. Or just one button.
Hold for Left, release for Right. But, discourage just mashing the button some how

* Given at least 4 players divide into groups.

Expand Down Expand Up @@ -229,3 +244,59 @@ ideas for you
* draw pattern, thing follows pattern

* sequence across phones. Each phone screams at random?

* Give everyone different controls

Give them N seconds to do their thing. Then show graph/percent of people who finished.
Figure out way for crowd to route for each other trying to get 100%

* Sorting game

Each player gets a letter (or a number). Make teams by color. Players press left or right
to swap position. First team to get their team in order wins. Fun? More than Once?

* Find your symbol.

Inspired by Alistar Aitcheson's games, each player is assigned a symbol. Sock, Ball, Chicken, Bat,
The symbols appear on the screen in different ways. Players must press their button when they
see their symbol but not press it when there symbol is not visible.

* Find matching background.

Find the player with the matching background. Click button on your screen that matches
one on theirs. Each screen shows 4 buttons. Only one matches. When you press the correct
one you get a point. Press the wrong one lose a point. After pressing your background
and images change so you have to find others? Not sure how to do that last part since
others are looking for your background. Maybe two people are always looking for each other?
Since there are 4 symbols is there a way to make all 4 of those people have to find each
other?

* Co-op tetris

Except figure out a way good players can power up and help bad players. Maybe they can
start shooting. Maybe have teams so there's an insentive to help teammates (don't want to
lose to other team)

* Press to not DIE!

Some kind of game where it shows a video or something and then someone screams "ABUNAI!!!"
If you have to press your button or the right button within 1 seconds or you fail. Show
precent of people that succeeded. Teams might make it competative.

* Artillary game

Players are divided into teams. Each team has a castle. UI is slingshot. Tilt phone to aim
Draw string to set power, Release to fire. Projectiles of one team all come from same castle.

Could make this asymetric where some players control shields or the movement of the base.
or get different weapons

* Chanting game

Could you make a game where when the phone flashes and makes a noise the player is
supposed to lift their hands and shout. Computer would conduct players in a chant
some people saying "Ooga" others saying "Chaka" etc....

Ideally you wouldn't have to look at the phone. Look into sounds that rumble the phone.


18 changes: 18 additions & 0 deletions todo.md
Original file line number Diff line number Diff line change
Expand Up @@ -11,6 +11,19 @@ To Do
* download
* export
* run
* Export in Unity
* why textarea is not big for description?
* If install make it say "install"
* If install select platform and hide platform choices
* Make install and platform expanded by default
* (remove install check. Its' confusing)
* make semver editor?
* Check when installing game appears in /games.html
* progress?
* make prefab in scene not generate errors
* remove upgrade warning with install --upgrade. change to "upgrading ...."
* add "touch to start" on android (and iOS?) both sound and fullscreen can be added
* make unity provide files for controller
* fix realgame so it auto includes realgame.js and doesn't need manual HFT stuff
* add system session id. When checking ip addresses from scanner
merge by session id
Expand All @@ -19,6 +32,9 @@ To Do
* when exiting native app make hft front app
* figure out why buttons get stuck and remove timout
* why is nexus not working on hft-tonde-iko

because of anti-scroll code.

* why does play appear on hft-tonde-iko without passing select screen?
* fix upgrade to stop running hft
* plants and motion flying
Expand Down Expand Up @@ -905,6 +921,8 @@ Runs Repo noid
Done
====

* fix HFT not noticing new game installed/removed
* keep backups of installed-games
* make unity input tester
* add multi-touch support to unity-gamepad
* add jsfx support to unity-gamepad
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