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Update gh pages #4

Merged
merged 85 commits into from
May 31, 2014
Merged

Update gh pages #4

merged 85 commits into from
May 31, 2014

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greggman
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greggman added 30 commits May 14, 2014 16:23
objects get to the NetPlayer

This allows a few things but the most important is you can
have more than one class associated with the same cmd name.

Before, because I auto-scanned, you couldn't do that
which had issues because you might have 2 different
scenes, that both need a 'move' cmd but they couldn't
both use 'move' as their cmdName because when I scanned
for all MessageCmdData based classes I'd find 2 and
it would fail

That's fix

The other is because of that you can also have different
ones even in the same game as they are now per NetPlayer
and not global.
This really isn't needed but seeing the error messages
disconcerts people
Also fix exception callback so it calls after the current event.
Used by happyfuntimes.net to find the server
add "nogames" message to index.html
Saw this on mdn. Seemed like a neat idea
That's still arguably too long. At least in Japanese.
Maybe should look into breaking the names at a space
if one exists (and provide a shared library for it)?
Not really sure what to do. Could scale the name
smaller based on size encouraging people to pick
short names.
I don't know why but it sucks that iOS safari
will often decide to start down a page.
I'm guessing it fits some workflow related
to articles.
The idea is ask the player for her name when she first
connects. That way she's more likely to enter a name.

Also, supports saving the name as a hft.net cookie
which means if players play at different places
and those places use hft.net to connect they'll
already have their name set.
Also, needed to make it use the local ipaddress so that
the domain is correct when entering name.
Now that name is asked for up front no need to show it?

You can still set it by picking the gear
greggman added a commit that referenced this pull request May 31, 2014
@greggman greggman merged commit 49f4927 into gh-pages May 31, 2014
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