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Update gh pages #4
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objects get to the NetPlayer This allows a few things but the most important is you can have more than one class associated with the same cmd name. Before, because I auto-scanned, you couldn't do that which had issues because you might have 2 different scenes, that both need a 'move' cmd but they couldn't both use 'move' as their cmdName because when I scanned for all MessageCmdData based classes I'd find 2 and it would fail That's fix The other is because of that you can also have different ones even in the same game as they are now per NetPlayer and not global.
This really isn't needed but seeing the error messages disconcerts people
y value was backward
Also fix exception callback so it calls after the current event.
Used by happyfuntimes.net to find the server
add "nogames" message to index.html
Saw this on mdn. Seemed like a neat idea
That's still arguably too long. At least in Japanese. Maybe should look into breaking the names at a space if one exists (and provide a shared library for it)? Not really sure what to do. Could scale the name smaller based on size encouraging people to pick short names.
I don't know why but it sucks that iOS safari will often decide to start down a page. I'm guessing it fits some workflow related to articles.
The idea is ask the player for her name when she first connects. That way she's more likely to enter a name. Also, supports saving the name as a hft.net cookie which means if players play at different places and those places use hft.net to connect they'll already have their name set.
Also, needed to make it use the local ipaddress so that the domain is correct when entering name.
Now that name is asked for up front no need to show it? You can still set it by picking the gear
There's lots of work to be done but it's generating docs
also add option to not disconnect players if game disconnects
update replaceParams so it can handle nested references. %(foo.bar)s references {foo:{bar:"value"}}
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