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fix some doc links and other mistakes
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zkat committed Jun 10, 2024
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22 changes: 22 additions & 0 deletions docs/.obsidian/graph.json
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@@ -0,0 +1,22 @@
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50 changes: 21 additions & 29 deletions docs/.obsidian/workspace.json
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Expand Up @@ -4,19 +4,15 @@
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Expand All @@ -102,7 +97,6 @@
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Expand All @@ -124,9 +118,7 @@
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Expand All @@ -177,18 +180,7 @@
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5 changes: 3 additions & 2 deletions docs/Blocks/About Blocks.md
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Expand Up @@ -7,7 +7,7 @@ Most blocks don't contain anything in order to work, but some, like [[Mechanics

The following blocks are supported:

- [[Mechanics Blocks]] (`mechanics`) - fancy drawing of mechanics, intended for use in journal pages.
* [[Asset Blocks]] (`iron-vault-assets`) - inline asset cards (with read-only, no settings).
- [[Character Blocks]] (`iron-vault-character`) - a character sheet, or the more fine-grained versions:
- `iron-vault-character-info`
- `iron-vault-character-stats`
Expand All @@ -16,7 +16,8 @@ The following blocks are supported:
- `iron-vault-character-impacts`
- `iron-vault-character-assets`
- [[Clock Blocks]] (`iron-vault-clock`) - for tension clock notes
- [[Track Blocks]] (`iron-vault-track`) - for progress track notes
- [[Mechanics Blocks]] (`mechanics`) - fancy drawing of mechanics, intended for use in journal pages.
- [[Moves Blocks]] (`iron-vault-moves`) - searchable list of moves (same thing as the [[Sidebar]], but useful if you want to embed it directly in a note)
- [[Oracles Blocks]] (`iron-vault-oracles`) - searchable list of oracles (same thing as the [[Sidebar]], but useful if you want to embed it directly in a note)
- [[Track Blocks]] (`iron-vault-track`) - for progress track notes
- [[Truth Blocks]] (`iron-vault-truth`) - Shows a picker that lets you generate a particular truth, optionally regenerating it if you want to try again.
2 changes: 1 addition & 1 deletion docs/Blocks/Character Blocks.md
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Expand Up @@ -3,7 +3,7 @@ Character blocks are intended to be used in dedicated character notes with speci
They look like this:
![[character-sheet.png]]

[[Characters|Characters]] in Iron Vault are [[Entities/About|Entities]], and can only have one note per character, since their data is stored in frontmatter. These characters can be placed anywhere as long as they have the right metadata.
[[Characters|Characters]] in Iron Vault are [[About Entities|Entities]], and can only have one note per character, since their data is stored in frontmatter. These characters can be placed anywhere as long as they have the right metadata.

Currently, Iron Vault only supports one character per Obsidian vault, but multi-character and multi-campaign mode is on the roadmap.

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2 changes: 1 addition & 1 deletion docs/Blocks/Clock Blocks.md
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Expand Up @@ -2,7 +2,7 @@ Clock blocks are used to represent Clocks, originally described in Starforged.

A Clock is composed of two parts: the number of segments, and the number of segments that are filled in so far.

[[Clocks|Clocks]] in Iron Vault are [[Entities/About|Entities]], and can only have one note per clock, since their data is stored in frontmatter. These clocks can be placed anywhere as long as they have the right metadata, which they require in order to render correctly. You can use [[Create a clock]] to generate these.
[[Clocks|Clocks]] in Iron Vault are [[About Entities|Entities]], and can only have one note per clock, since their data is stored in frontmatter. These clocks can be placed anywhere as long as they have the right metadata, which they require in order to render correctly. You can use [[Create a clock]] to generate these.

#### Example

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2 changes: 1 addition & 1 deletion docs/Blocks/Track Blocks.md
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Track blocks are used to represent Progress Tracks, a core Ironsworn and Starforged feature.

[[Progress Tracks]] in Iron Vault are [[Entities/About|Entities]], and can only have one note per Track, since their data is stored in frontmatter. These Tracks can be placed anywhere as long as they have the right metadata, which they require in order to render correctly. You can use [[Create a progress track]] to generate these.
[[Progress Tracks]] in Iron Vault are [[About Entities|Entities]], and can only have one note per Track, since their data is stored in frontmatter. These Tracks can be placed anywhere as long as they have the right metadata, which they require in order to render correctly. You can use [[Create a progress track]] to generate these.
#### Example

The following file:
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2 changes: 1 addition & 1 deletion docs/Commands/Generate an entity.md
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This command is similar to [[Ask the Oracle]], except that instead of rolling a single Oracle, it pops up a window that will let you roll multiple related Oracles together to generate a new [[Entities/About Entities|Entity]], and optionally write the results into a new file representing that Entity.
This command is similar to [[Ask the Oracle]], except that instead of rolling a single Oracle, it pops up a window that will let you roll multiple related Oracles together to generate a new [[About Entities|Entity]], and optionally write the results into a new file representing that Entity.

You can also execute this command by clicking on the button with a die icon that appears when you open a category in the [[Sidebar#Oracles Tab|Sidebar's Oracles Tab]].

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2 changes: 1 addition & 1 deletion docs/Other Features/Settings.md
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Expand Up @@ -5,7 +5,7 @@

### New game object defaults

* **Default (x) folder**: Controls which folder to put various rollable [[Entities/About|Entities]] in by default. You can still pick the folder on an individual basis, or even move it, regardless of what these values are.
* **Default (x) folder**: Controls which folder to put various rollable [[About Entities|Entities]] in by default. You can still pick the folder on an individual basis, or even move it, regardless of what these values are.
* **(x) template file**: If provided, the contents of these files will be added to the end of the new entity files when they're created. (Coming Soon) This will eventually be replaced with a more involved template system that will give you more control of how files are generated and formatted, and what additional frontmatter they include.

### Mechanics blocks
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