This final project, completed for coursework in the course "XR Prototyping & Interaction Design", demonstrates the usage of realistic shadows portrayed with 3D objects in VR.
Usage: Deploy to Meta Quest 3 headset, there should be a cube with a shadow projected underneath it if working correctly.
Attribution: Shadow Receiver shader: https://drive.google.com/file/d/108A0aynjyA8yTgoZQMyL1mmQk1JA9EO_/view?pli=1
Meta All-In-One SDK https://assetstore.unity.com/packages/tools/integration/meta-xr-all-in-one-sdk-269657