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Phase 1: Core Foundation (Get Something Flying!)

Project Setup

  • Create a new project directory.
  • Initialize a Git repository.
  • Initialize pnpm (pnpm init).
  • Create index.html, css/style.css, and js/app.js files.
  • Install Three.js (pnpm add three).
  • Include Three.js in index.html (via node_modules or a bundler).

Basic 3D Scene

  • Initialize a Three.js scene, camera, and renderer in app.js.
  • Set the renderer size to fill the browser window.
  • Add a simple object (e.g., THREE.BoxGeometry or THREE.SphereGeometry).
  • Implement a basic animation loop.
  • Verify that the object is rotating or moving.

Basic Aircraft Model

  • Create Aircraft model with three.js.
  • Load the aircraft model into the scene.
  • Position and scale the aircraft appropriately.

Camera Control (Basic)

  • Attach the camera to the aircraft.
  • Implement basic camera movement using WASD keys.
  • Implement basic pitch and roll control (rotate the camera).

Basic Flight Dynamics (Simplified)

  • Introduce variables for aircraft speed, altitude, and orientation.
  • Implement throttle control (increase/decrease speed).
  • Implement pitch, roll, and yaw control using keyboard input.
  • Update the aircraft's position and orientation.

Basic Terrain (Simple Plane)

  • Create a large THREE.PlaneGeometry to represent the ground.
  • Apply a simple texture (e.g., grass texture).
  • Position the aircraft above the ground.

Basic UI (HUD)

  • Add an HTML element to display aircraft speed and altitude.
  • Update these values in the animation loop.

Phase 2: Improving Realism and Control

Refined Flight Dynamics

  • Introduce lift, drag, and gravity forces.
  • Implement a more realistic flight model.
  • Implement stall behavior.
  • Add a basic autopilot (optional).

Improved Camera Control

  • Implement a chase camera that follows the aircraft.
  • Allow switching between different camera views (cockpit, chase, etc.).

More Detailed Terrain (Heightmap)

  • Find or create a heightmap image.
  • Generate a 3D terrain mesh from the heightmap.
  • Apply textures to the terrain.

Lighting and Shadows

  • Add directional lighting.
  • Enable shadows.

UI Improvements

  • Add more gauges and indicators (heading, vertical speed, etc.).
  • Improve the UI's visual design.

Control Mapping

  • Allow customization of keyboard controls.
  • Implement joystick/gamepad support using the Web Gamepad API.

Phase 3: Advanced Features (Optional)

Weather Simulation

  • Implement wind effects on the aircraft.
  • Add rain or snow effects.
  • Simulate turbulence.

AI Traffic

  • Add AI-controlled aircraft.
  • Implement basic AI flight behavior.

Navigation Systems

  • Implement a GPS system.
  • Implement VOR navigation.

Scenery Generation

  • Use procedural generation for realistic scenery.

Networking (Multiplayer)

  • Implement multiplayer support using WebSockets or WebRTC.

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