- Create a new project directory.
- Initialize a Git repository.
- Initialize pnpm (
pnpm init). - Create
index.html,css/style.css, andjs/app.jsfiles. - Install Three.js (
pnpm add three). - Include Three.js in
index.html(vianode_modulesor a bundler).
- Initialize a Three.js scene, camera, and renderer in
app.js. - Set the renderer size to fill the browser window.
- Add a simple object (e.g.,
THREE.BoxGeometryorTHREE.SphereGeometry). - Implement a basic animation loop.
- Verify that the object is rotating or moving.
- Create Aircraft model with three.js.
- Load the aircraft model into the scene.
- Position and scale the aircraft appropriately.
- Attach the camera to the aircraft.
- Implement basic camera movement using WASD keys.
- Implement basic pitch and roll control (rotate the camera).
- Introduce variables for aircraft speed, altitude, and orientation.
- Implement throttle control (increase/decrease speed).
- Implement pitch, roll, and yaw control using keyboard input.
- Update the aircraft's position and orientation.
- Create a large
THREE.PlaneGeometryto represent the ground. - Apply a simple texture (e.g., grass texture).
- Position the aircraft above the ground.
- Add an HTML element to display aircraft speed and altitude.
- Update these values in the animation loop.
- Introduce lift, drag, and gravity forces.
- Implement a more realistic flight model.
- Implement stall behavior.
- Add a basic autopilot (optional).
- Implement a chase camera that follows the aircraft.
- Allow switching between different camera views (cockpit, chase, etc.).
- Find or create a heightmap image.
- Generate a 3D terrain mesh from the heightmap.
- Apply textures to the terrain.
- Add directional lighting.
- Enable shadows.
- Add more gauges and indicators (heading, vertical speed, etc.).
- Improve the UI's visual design.
- Allow customization of keyboard controls.
- Implement joystick/gamepad support using the Web Gamepad API.
- Implement wind effects on the aircraft.
- Add rain or snow effects.
- Simulate turbulence.
- Add AI-controlled aircraft.
- Implement basic AI flight behavior.
- Implement a GPS system.
- Implement VOR navigation.
- Use procedural generation for realistic scenery.
- Implement multiplayer support using WebSockets or WebRTC.