Let party-mode agents reach Raven for Stellar ground truth - #5
Let party-mode agents reach Raven for Stellar ground truth#5Chinxolini wants to merge 2 commits into
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Every DevRel persona carries a "Stellar Ground Truth: Raven MCP" section in its own SKILL.md instructing it to check Raven before asserting Stellar facts. In party mode that instruction never takes effect, for two reasons: 1. The spawn prompt is assembled from `customize.toml` fields (name, title, icon, role/identity/communication_style). The Raven instruction lives in SKILL.md, so it never reaches the subagent. 2. The prompt then closes with "Do NOT use tools. Just respond with your perspective." — so even if it did reach them, calling Raven is forbidden. party-mode/SKILL.md mentions Raven zero times. The net effect is that the flagship multi-agent feature is the one place where the personas assert Stellar facts from model memory, which is what README.md line 26 promises they will not do. This adds a "Stellar Ground Truth" block to the spawn prompt template, narrows the no-tools rule to a single exception (the stellar-raven tools, and only to ground a fact about to be asserted — files, shell and web stay off, so agents still think rather than act), and adds an activation step that notes whether Raven is connected. When it is not, agents are told to flag Stellar claims as unverified instead of stating them flatly. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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Included review availability: Your plan provides up to 1 included review per hour; 0 remain after this review. 📝 WalkthroughWalkthroughParty Mode now provides host-specific ChangesParty Mode Raven integration
Estimated code review effort: 2 (Simple) | ~5 minutes Merge Risk: ⚪ Minimal · up to This localized documentation change updates party-mode instructions for Stellar grounding without changing installers, scripts, or runtime components; no actionable merge-blocking risk remains after normal checks and review. Suggested reviewers: 🚥 Pre-merge checks | ✅ 5✅ Passed checks (5 passed)
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Inline comments:
In `@skills/methodology/party-mode/SKILL.md`:
- Around line 33-35: The party-mode activation flow around “Check for Raven”
must explicitly handle both Raven availability states: report a concise
connected-state message when status is surfaced, or state that successful
detection remains silent while retaining the existing unavailable guidance. Keep
the change limited to the Raven status contract and its interaction with
“Welcome the user.”
- Around line 33-35: Update the Raven setup guidance in the party-mode welcome
flow to use host-specific instructions: for Codex, reference
~/.codex/config.toml, configure mcp-remote, and use stellar-loop raven login
codex; retain the existing claude mcp add command for Claude Code.
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skills/methodology/party-mode/SKILL.md
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Two points from review on the activation step. The step said what to do when Raven is missing but left the connected case undefined. It now says silence — the roster is what the user is waiting for, and a "Raven is connected" line is noise on the happy path. The setup hint only covered Claude Code, in an installer that wires both hosts. install.sh reaches Codex through an [mcp_servers.stellar-raven] block in ~/.codex/config.toml bridged by mcp-remote (line 561), with its own sign-in via `stellar-loop raven login codex` (line 607). A Codex user following the old hint would have run a command they don't have. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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Both addressed in 24ea090. Raven status contract — the connected case is now explicit: stay silent. A "Raven is connected" line is noise on the happy path, and the roster is what the user is waiting for at that moment. The unavailable guidance is unchanged. Host-specific setup — good catch, the hint was Claude-Code-only in an installer that wires both. Checked against |
The problem
Every DevRel persona carries a "Stellar Ground Truth: Raven MCP" section in its own
SKILL.md:In party mode that instruction never takes effect, for two independent reasons:
1. It never reaches the subagent. Per
party-mode/SKILL.mdstep 3, the roster is built from each persona'scustomize.toml—name,title,icon,role/identity/communication_style. The Raven instruction lives inSKILL.md, which is not read. I checkedtyler-architect/customize.toml: no mention of Raven, by design.2. Even if it did, tools are forbidden. The spawn prompt template closes with:
skills/methodology/party-mode/SKILL.mdmentions Raven zero times (grep -c -i raven→0).The net effect: party mode — the flagship multi-agent feature — is the one place where the six personas assert Stellar facts from model memory.
README.mdline 26 promises the opposite:The change
Three edits to
skills/methodology/party-mode/SKILL.md, +9 −2:## Stellar Ground Truthblock in the spawn prompt template, conditional on the tools being available — so the instruction actually travels into the subagent.stellar-raventools, and only to ground a Stellar fact about to be asserted. Files, shell and web stay off, so the original intent holds — agents think, they don't act.claude mcp addhint when it is not. When unavailable, agents are told to flag Stellar claims as unverified rather than stating them flatly.Why keep the no-tools rule at all
The blanket ban is doing real work — it keeps roundtable agents fast and stops them wandering off into the filesystem. This preserves that and opens exactly one door, the one the personas were already told to walk through everywhere else.
Notes
Docs-only change; no installer or script touched. Solo mode is unaffected — the orchestrator already has Raven in its own session there.
I found this while building a Stellar project with party mode and noticing the personas were reasoning about Stellar from memory while Raven sat connected and unused.
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