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Randomizer for Elden Ring spirit ash summons.

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WARNINGS (PLEASE READ THIS PART)

  • The current version of Mod Engine 2 does not manage save files, so if you have existing saves: go to "AppData\Roaming\EldenRing" and backup the save files within. Restore these backups before playing online, or you could potentially be banned.
  • Do not run this tool on Regulation.bin in Elden Ring's "Game" folder. If you do and play online, you could potentially be banned.

How to Use

  • Install .NET 8.0 Desktop Runtime
  • Download Mod Engine 2 https://github.com/soulsmods/ModEngine2/releases
  • Copy "regulation.bin" from Elden Ring's "Game" folder to Mod Engine 2's "Mod" folder.
  • Run Summon Randomizer. If the program doesn't run, you may need to install .NET 6.0 first.
  • In the randomizer, browse and select "regulation.bin" within the Mod Engine 2's "Mod" folder.
  • Change randomizer settings as desired. When you're ready, click "Randomize". After it's finished you can close it.
  • Run Mod Engine 2's "launchmod_eldenring.bat" to play with mods.

Updates

v1.0.8

  • Updated to work with Elden Ring v1.16

v1.0.7

  • ER DLC support. Updated systems were taken from Smithbox (thanks to everybody involved!).

v1.0.5

  • Fixed regulation.bin backup not being restored when clicking the randomize button and being prompted to restore backups.
  • Fixed empty SpEffect ID logic. This issue rarely triggered a "Couldn't find enough empty effect slots" error when it didn't need to.
  • Fixed program not working properly when launched from the start menu.

v1.0.4

  • Updated to work with Elden Ring v1.08

v1.0.3

  • Randomizer now creates output logs that lists RNG seed, settings preset, and randomization details.
  • Fixed randomizer slightly modifying the AI of normal enemies that summons were copied from (exact effects are indeterminate and possibly nonexistent).
  • Under the hood Settings Presets changes. Any future updates that include new settings will now update out-of-date settings presets and notify the user.

v1.0.2

  • Capped summon map collision radii (Prevents spawning in the ground. Incidentally lets them fit in small areas)
  • Adjusted spawn offsets.
  • Summons no longer retain NG+ scaling effects from whichever enemy they were copied from.
  • Summons no longer drop runes.

v1.0.1

  • Added 'Balanced' preset.
  • Adjusted 'Reasonable' preset.
  • Removed accidental bad tooltips for certain UI elements

v1.0.0

Public Release

  • Changed/fixed how multi-buddy spawn offsets are calculated
  • Added a warning if you want to randomize a regulation.bin that already has a backup next to it
  • Misc UI and text adjustments
  • Included readme in download

v0.1.0

Initial beta release

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Randomizes spirit ash summons

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