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fix(kode): Start the rows above the renderer's priority - #107
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The boot task runs every owner's initial transition at priority 1. The renderer starts in the early row at priority 3 and draws without a pause. Where the port puts it on the boot task's core, the walk got only the gaps between its passes, and the console and the owners below the early row came up as much as 2.6 s late. kode_sys_rows_walk() runs one level above the renderer and gives the boot task its priority back. On a board where 21 boots of 30 were slow, 60 of 60 bring the console up in 0.31 s, with the first frame where it was. Closes #70
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Description of Change
The boot task runs every owner's initial transition at priority 1. The renderer starts in the early row at priority 3 and draws without a pause. Where the port puts it on the boot task's core, the walk got only the gaps between its passes, and the console and the owners below the early row came up as much as 2.6 s late.
kode_sys_rows_walk()now runs one level above the renderer and gives the boot task its priority back when the walk ends.Test Scenarios
tools/host_tests.shandtools/check_layers.sh, green at this branch.Related links
Closes #70