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@Avanatiker Avanatiker commented Dec 17, 2025

Lots of stuff changed.

ToDo:

  • Fix many more mixins
  • Rework render pipeline to use native API of minecraft for future compat

@github-actions github-actions bot added the triage Requires labelling or review label Dec 17, 2025
@Avanatiker Avanatiker marked this pull request as draft December 18, 2025 03:15
beanbag44 and others added 16 commits December 18, 2025 06:17
- Solved precision issues with ESP
- Using MC new render API
# Conflicts:
#	src/main/kotlin/com/lambda/module/modules/combat/KillAura.kt
Prefix command, `;prefix <something>`

People expect it and every other client has it :3
I don't want the KillAura to always switch to the axe if I have swap on,
so this fixes that.
It prefers the axe or the tool with the highest damage/hit if it is in
the "Hit Damage" mode if you like the old behavior.
This was referenced Dec 21, 2025
beanbag44 and others added 12 commits December 21, 2025 18:58
…a attack override listener in rotation manager
…ing the collection to a tree (#204)

This pull request modifies slightly comparable collection settings by
converting the entire tree directly instead of mapping the collection
values to their stringified representations. Collection setting of
comparable types was removed and a new flag was introduce to chose the
setting core before creating the setting. This pull request also fixes
the friend list being serialized using the class collection setting
core.
Now it has transparency when using the block color mode. And custom
colors for portals and Ender Chests cuz they don't have good colors from
the map color map.
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5 participants