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I fixed GitHub issue #316, which involved en passant capture animation.
Fixes Implemented:
Detected en passant capture: The code now identifies when a pawn disappears due to an en passant move.
Delayed fading effect: The captured pawn doesn't vanish immediately but fades out smoothly after the animation completes.
Proper animation handling: The captured pawn is removed only after the animation finishes, preventing visual glitches.
This ensures en passant captures are animated correctly instead of disappearing instantly.