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Use cost / path amt limit
as the pathfinding score, not cost
#3890
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Use cost / path amt limit
as the pathfinding score, not cost
#3890
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`RouteGraphNode` is the main heap entry in our dijkstra's next-best heap. Thus, because its rather constantly being sorted, we care a good bit about its size as fitting more of them on a cache line can provide some additional speed. In 43d250d, we switched from tracking nodes during pathfinding by their `NodeId` to a "counter" which allows us to avoid `HashMap`s lookups for much of the pathfinding process. Because the `dist` lookup is now quite cheap (its just a `Vec`), there's no reason to track `NodeId`s in the heap entries. Instead, we simply fetch the `NodeId` of the node via the `dist` map by examining its `candidate`'s pointer to its source `NodeId`. This allows us to remove a `NodeId` in `RouteGraphNode`, moving it from 64 to 32 bytes. This allows us to expand the `score` field size in a coming commit without expanding `RouteGraphNode`'s size. While we were doing the `dist` lookup in `add_entries_to_cheapest_to_target_node` anyway, the `NodeId` lookup via the `candidate` may not be free. Still, avoiding expanding `RouteGraphNode` above 128 bytes in a few commits is a nice win.
We track the total CLTV from the recipient to the current hop in `RouteGraphNode` so that we can limit its total during pathfinding. While its great to use a `u32` for that to match existing CLTV types, allowing a total CLTV limit of 64K blocks (455 days) is somewhat absurd, so here we swap the `total_cltv_delta` to a `u16`. This keeps `RouteGraphNode` to 32 bytes in a coming commit as we expand `score`.
👋 Thanks for assigning @tnull as a reviewer! |
🔔 1st Reminder Hey @tnull @valentinewallace! This PR has been waiting for your review. |
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🔔 1st Reminder Hey @tnull @valentinewallace! This PR has been waiting for your review. |
🔔 2nd Reminder Hey @tnull @valentinewallace! This PR has been waiting for your review. |
1 similar comment
🔔 2nd Reminder Hey @tnull @valentinewallace! This PR has been waiting for your review. |
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Concept ACK, can we add a test?
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Hmm, re:
Here, we swap the `cost` Dijkstra's score for `cost / path amount`.
This should bias much stronger against many MPP parts by preferring
larger paths proportionally to their amount.
I vaguely recall some discussion some years back, but even after some digging was unable to find the corresponding PR to reestablish context unfortunately.
Same, I know we've discussed it before... |
Apologies for the delay, pushed a test. |
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Fixups LGTM, would be ready for squashin' from my side. Verified that the new test would fail on BASE.
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Squashed without further changes. |
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LGTM pretty much
if fee_cost == u64::MAX || value_msat == 0 { | ||
u64::MAX.into() | ||
} else { | ||
((fee_cost as u128) << 64) / value_msat as u128 |
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Can we extract the 64
const here and below and document why it was chosen? Otherwise it's not clear here unless you see the comment in the middle of the big macro below...
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Not sure that a constant of "the bit length of a u64" is more useful than a comment, so I added the comment here as well :).
While walking nodes in our Dijkstra's pathfinding, we may find a channel which is amount-limited to less than the amount we're currently trying to send. This is fine, and when we encounter such nodes we simply limit the amount we'd send in this path if we pick the channel. When we encounter such a path, we keep summing the cost across hops as we go, keeping whatever scores we assigned to channels between the amount-limited one and the recipient, but using the new limited amount for any channels we look at later as we walk towards the sender. This leads to somewhat inconsistent scores, especially as our scorer assigns a large portion of its penalties and a portion of network fees are proportional to the amount. Thus, we end up with a somewhat higher score than we "should" for this path as later hops use a high proportional cost. We accepted this as a simple way to bias against small-value paths and many MPP parts. Sadly, in practice it appears our bias is not strong enough, as several users have reported that we often attempt far too many MPP parts. In practice, if we encounter a channel with a small limit early in the Dijkstra's pass (towards the end of the path), we may prefer it over many other paths as we start assigning very low costs early on before we've accumulated much cost from larger channels. Here, we swap the `cost` Dijkstra's score for `cost / path amount`. This should bias much stronger against many MPP parts by preferring larger paths proportionally to their amount. This somewhat better aligns with our goal - if we have to pick multiple paths, we should be searching for paths the optimize fee-per-sat-sent, not strictly the fee paid. However, it might bias us against smaller paths somewhat stronger than we want - because we're still using the fees/scores calculated with the sought amount for hops processed already, but are now dividing by a smaller sent amount when walking further hops, we will bias "incorrectly" (and fairly strongly) against smaller parts. Still, because of the complaints on pathfinding performance due to too many MPP paths, it seems like a worthwhile tradeoff, as ultimately MPP splitting is always the domain of heuristics anyway.
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Squash-pushed an additional comment: $ git diff-tree -U1 ac95262dd d08fbe782
diff --git a/lightning/src/routing/router.rs b/lightning/src/routing/router.rs
index 43a4c7e8f2..5ad5c3e778 100644
--- a/lightning/src/routing/router.rs
+++ b/lightning/src/routing/router.rs
@@ -2133,2 +2133,4 @@ impl<'a> PaymentPath<'a> {
} else {
+ // In order to avoid integer division precision loss, we simply shift the costs up to
+ // the top half of a u128 and divide by the value (which is, at max, just under a u64).
((fee_cost as u128) << 64) / value_msat as u128 |
Backported in #3932 |
v0.1.5 - Jul 16, 2025 - "Async Path Reduction" Performance Improvements ======================== * `NetworkGraph`'s expensive internal consistency checks have now been disabled in debug builds in addition to release builds (lightningdevkit#3687). Bug Fixes ========= * Pathfinding which results in a multi-path payment is now substantially smarter, using fewer paths and better optimizing fees and successes (lightningdevkit#3890). * A counterparty delaying claiming multiple HTLCs with different expiries can no longer cause our `ChannelMonitor` to continuously rebroadcast invalid transactions or RBF bump attempts (lightningdevkit#3923). * Reorgs can no longer cause us to fail to claim HTLCs after a counterparty delayed claiming multiple HTLCs with different expiries (lightningdevkit#3923). * Force-closing a channel while it is blocked on another channel's async `ChannelMonitorUpdate` can no longer lead to a panic (lightningdevkit#3858). * `ChannelMonitorUpdate`s can no longer be released to storage too early when doing async updates or on restart. This only impacts async `ChannelMonitorUpdate` persistence and can lead to loss of funds only in rare cases with `ChannelMonitorUpdate` persistence order inversions (lightningdevkit#3907). Security ======== 0.1.5 fixes a vulnerability which could allow a peer to overdraw their reserve value, potentially cutting into commitment transaction fees on channels with a low reserve. * Due to a bug in checking whether an HTLC is dust during acceptance, near-dust HTLCs were not counted towards the commitment transaction fee, but did eventually contribute to it when we built a commitment transaction. This can be used by a counterparty to overdraw their reserve value, or, for channels with a low reserve value, cut into the commitment transaction fee (lightningdevkit#3933).
I'm somewhat optimistically labeling this "backport 0.1", since we've been doing rather large pathfinding changes in backports anyway, and this directly addresses a major user complaint (with a rather small patch), so it seems worth backporting. However, it does come with some potential for tradeoffs, so open to discussion here.