Skip to content

(Rev 02): Level Objects

Pre-release
Pre-release
Compare
Choose a tag to compare
@luksamuk luksamuk released this 14 Nov 05:13
· 312 commits to master since this release
30cfb97
  • Changes to R0Z1, R0Z2, R1Z1, R1Z2, GHZ1 (R2Z1)
  • Introduce collision info on chunk mappings (for one-way platforms)
  • First attempt at converting .RSD models into a custom format (.MDL file type)
  • Add model test
  • Add common level objects definition (.OTD file type)
  • Add common level objects placement (.OMP file type)
  • Change disclaimer screen
  • Fix a bug where the CD would lock on some emulators
  • Add a proper loading logo
  • Fix screen clearing at beginning of game
  • Add rendering for most common objects
  • Add object frame control optionally tied to global timer
  • Add interaction between Player and some objects (rings, goal sign, monitors)
  • Add goal sign level transition (WIP)

Note

This build introduces many visual changes to tweak level and screen visualization, but also introduce common level objects, and a custom model format for 3D objects.