(Rev 02): Level Objects
Pre-release
Pre-release
- Changes to R0Z1, R0Z2, R1Z1, R1Z2, GHZ1 (R2Z1)
- Introduce collision info on chunk mappings (for one-way platforms)
- First attempt at converting .RSD models into a custom format (.MDL file type)
- Add model test
- Add common level objects definition (.OTD file type)
- Add common level objects placement (.OMP file type)
- Change disclaimer screen
- Fix a bug where the CD would lock on some emulators
- Add a proper loading logo
- Fix screen clearing at beginning of game
- Add rendering for most common objects
- Add object frame control optionally tied to global timer
- Add interaction between Player and some objects (rings, goal sign, monitors)
- Add goal sign level transition (WIP)
Note
This build introduces many visual changes to tweak level and screen visualization, but also introduce common level objects, and a custom model format for 3D objects.