Skip to content

(Rev 01) Free Objects

Pre-release
Pre-release
Compare
Choose a tag to compare
@luksamuk luksamuk released this 14 Nov 05:19
· 187 commits to master since this release
  • Add the concept of free (short-lived) objects and object pool
  • Add ring loss with vertical collision
  • Add monitor image functionality with delayed behaviour
  • Change debug mode controls within level screen (change cycling, add damage
    button)
  • Changes in SWZ1, R0Z1, R1Z2
  • Fix extended camera not moving when player direction changes at high speed
  • Fixes to CD-ROM usage and management for BGM looping and MDEC
    playback. Minimizes stuttering!
  • Add shield
  • Add 1-Up sound effect
  • Change title screen to start on Playground 1, but continue on Green Hill 1

Note

This build introduces objects that live freely on a short object pool. These objects can have a free position on the world and may also hold X and Y speed information. So now we can have very interesting objects such as moving rings and shields, but also other kinds of objects as well!

This build had two revisions. The second one introduces a fix for the MDEC which goes lighter on the disc reader, so now FMVs will likely play without much hazzle.