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Creating a scaled physics object involves deleting the unscaled object and creating a new one. However the new physics object was not registered in the physics saverestore handler.

Test by creating scaled prop_physics entities, save, restore, observe broken physics or game crash.

This is missing in Valve's code as well.


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  • My PR follows all guidelines in the CONTRIBUTING.md file
  • My PR targets a develop branch OR targets another branch with a specific goal in mind

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