A 2D Game Engine built with C++ and Simple And Fast Multimedia Library (SFML)
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PixelMiner is a 2D open world top-down game that allows the player to explore unique and procedurally generated worlds, with multiple options to explore. The project also allows a multiplayer LAN game to share the experience with friends.
This project was built with:
This project has shell scripts to help building the project. It is recommended to use a Debian-based distro to run this project, although it is possible to build and use in Windows.
This manual covers only Debian-based GNU/Linux distros.
Install these dependencies in your machine.
- Install all needed dependencies by running the
./dependencies.shscript (works with APT only, if you have a different distro, install these dependencies manually). - Run
./debug.shor the./release.shscript, if you want either the Debug or the Release mode build. - Wait for the external libraries and game sources to build. It may take a while.
- When the code is built, the shell script will automatically run the executable.
Contributions are what make the open source community such an amazing place to learn, inspire, and create. Any contributions you make are greatly appreciated.
If you have a suggestion that would make this better, please fork the repo and create a pull request. You can also simply open an issue with the tag "enhancement". Don't forget to give the project a star! Thanks again!
- Fork the Project
- Create your Feature Branch (
git checkout -b feature/AmazingFeature) - Commit your Changes (
git commit -m 'Add some AmazingFeature') - Push to the Branch (
git push origin feature/AmazingFeature) - Open a Pull Request
Distributed under the MIT License. See LICENSE for more information.
Renan Andrade - Instagram - renandasilvaoliveiraandrade@gmail.com