Skip to content

Added blooming effect resource #4

New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Open
wants to merge 6 commits into
base: master
Choose a base branch
from
Open
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
3 changes: 3 additions & 0 deletions README.md
Original file line number Diff line number Diff line change
Expand Up @@ -95,6 +95,9 @@ This will download all PDFs and power-point slides into a folder called `resourc
- [The Skylanders SWAP Force Depth-of-Field Shader (2013)](http://casual-effects.blogspot.ca/2013/09/the-skylanders-swap-force-depth-of.html)
- [GPU Gems 3: Motion Blur as a Post-Processing Effect (2008)](http://http.developer.nvidia.com/GPUGems3/gpugems3_ch27.html)
- [GPU Gems 3: Practical Post-Process Depth of Field (2008)](http://http.developer.nvidia.com/GPUGems3/gpugems3_ch28.html)
- Realtime Blooming Effect: [link1](https://www.google.fr/url?sa=t&rct=j&q=&esrc=s&source=web&cd=1&cad=rja&uact=8&ved=0CCMQFjAA&url=https%3A%2F%2Ftransporter-game.googlecode.com%2Ffiles%2FRealtimeHDRImageBasedLighting.pdf&ei=buBhVcLmA8jaUYiSgLgK&usg=AFQjCNFfbP9L7iEiGT6gQNW6dB2JFVcTmA&bvm=bv.93990622,d.d24), [link2](https://software.intel.com/en-us/articles/compute-shader-hdr-and-bloom), [link3](http://kalogirou.net/2006/05/20/how-to-do-good-bloom-for-hdr-rendering/)
- [Fast Gaussian Blur](http://xissburg.com/faster-gaussian-blur-in-glsl/)
- Fast approXimate Anti-Aliasing (FXAA) [link1](http://developer.download.nvidia.com/assets/gamedev/files/sdk/11/FXAA_WhitePaper.pdf), [link2](http://www.geeks3d.com/20110405/fxaa-fast-approximate-anti-aliasing-demo-glsl-opengl-test-radeon-geforce/3/)

## Ray Tracing & Distance Functions

Expand Down