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170 changes: 118 additions & 52 deletions src/overlay/Overlay.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -2,6 +2,8 @@

#include "Overlay.h"

#include "config/CETVersion.h"

#include <CET.h>

#include <d3d12/D3D12.h>
Expand Down Expand Up @@ -216,13 +218,7 @@ void Overlay::Update()
if (!m_enabled)
return;

const auto [width, height] = CET::Get().GetD3D12().GetResolution();
const auto heightLimit = 2 * ImGui::GetFrameHeight() + 2 * ImGui::GetStyle().WindowPadding.y;
ImGui::SetNextWindowPos({width * 0.25f, height * 0.05f}, ImGuiCond_FirstUseEver);
ImGui::SetNextWindowSizeConstraints({width * 0.5f, heightLimit}, {FLT_MAX, heightLimit});
if (ImGui::Begin("Cyber Engine Tweaks"))
DrawToolbar();
ImGui::End();
DrawToolbar();

m_console.Draw();
m_bindings.Draw();
Expand Down Expand Up @@ -258,65 +254,135 @@ Overlay::~Overlay()
{
}

bool MenuBarButton(const char* label)
{
ImGuiWindow* window = ImGui::GetCurrentWindow();
if (window->SkipItems)
return false;

ImGuiContext& g = *GImGui;
const ImGuiStyle& style = g.Style;

ImVec2 label_size = ImGui::CalcTextSize(label, nullptr, true);
ImVec2 pos = window->DC.CursorPos;

ImVec2 text_pos(
window->DC.CursorPos.x,
pos.y + window->DC.CurrLineTextBaseOffset
);



bool pressed = ImGui::Selectable(
std::format("##{}", label).c_str(),
false,
ImGuiSelectableFlags_NoHoldingActiveID |
ImGuiSelectableFlags_NoSetKeyOwner |
ImGuiSelectableFlags_SelectOnClick,
ImVec2(label_size.x, label_size.y)
);

ImGui::RenderText(text_pos, label);

window->DC.CursorPos.x += IM_TRUNC(style.ItemSpacing.x * (-1.0f + 0.5f));

return pressed;
}

bool MenuBarToggle(const char* label, bool toggled)
{
ImGuiWindow* window = ImGui::GetCurrentWindow();
if (window->SkipItems)
return false;

ImGuiContext& g = *GImGui;
const ImGuiStyle& style = g.Style;

ImVec2 label_size = ImGui::CalcTextSize(label, nullptr, true);
ImVec2 pos = window->DC.CursorPos;

ImVec2 text_pos(
window->DC.CursorPos.x,
pos.y + window->DC.CurrLineTextBaseOffset
);

bool pressed = ImGui::Selectable(
std::format("##{}", label).c_str(),
toggled, // pass toggle state as 'selected'
ImGuiSelectableFlags_NoHoldingActiveID |
ImGuiSelectableFlags_NoSetKeyOwner |
ImGuiSelectableFlags_SelectOnClick,
ImVec2(label_size.x, label_size.y)
);

ImGui::RenderText(text_pos, label);

window->DC.CursorPos.x += IM_TRUNC(style.ItemSpacing.x * (-1.0f + 0.5f));

return pressed;
}

void Overlay::DrawToolbar()
{
const auto itemWidth = GetAlignedItemWidth(7);
auto& persistentState = m_persistentState.Overlay;

ImGui::PushStyleColor(ImGuiCol_Button, persistentState.ConsoleToggled ? ImGui::GetStyleColorVec4(ImGuiCol_ButtonActive) : ImGui::GetStyleColorVec4(ImGuiCol_Button));
if (ImGui::Button("Console", ImVec2(itemWidth, 0)))
m_console.Toggle();
if (!m_toggled)
persistentState.ConsoleToggled = m_console.IsEnabled();
ImGui::PopStyleColor();
ImGui::PushStyleColor(ImGuiCol_MenuBarBg, ImVec4(0.2f, 0.2f, 0.15f, 0.4f));
ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, 15);
if (ImGui::BeginMainMenuBar())
{

ImGui::SameLine();
ImGui::Text(std::format("CyberEngineTweaks v{}", CET_GIT_TAG).c_str());

ImGui::PushStyleColor(ImGuiCol_Button, persistentState.BindingsToggled ? ImGui::GetStyleColorVec4(ImGuiCol_ButtonActive) : ImGui::GetStyleColorVec4(ImGuiCol_Button));
if (ImGui::Button("Bindings", ImVec2(itemWidth, 0)))
m_bindings.Toggle();
if (!m_toggled)
persistentState.BindingsToggled = m_bindings.IsEnabled();
ImGui::PopStyleColor();
ImGui::Separator();

ImGui::SameLine();
if (MenuBarToggle("Console", m_console.IsEnabled()))
m_console.Toggle();

ImGui::PushStyleColor(ImGuiCol_Button, persistentState.SettingsToggled ? ImGui::GetStyleColorVec4(ImGuiCol_ButtonActive) : ImGui::GetStyleColorVec4(ImGuiCol_Button));
if (ImGui::Button("Settings", ImVec2(itemWidth, 0)))
m_settings.Toggle();
if (!m_toggled)
persistentState.SettingsToggled = m_settings.IsEnabled();
ImGui::PopStyleColor();
ImGui::SetCursorPosX(ImGui::GetCursorPosX() + 5);

ImGui::SameLine();
if (MenuBarToggle("Bindings", m_bindings.IsEnabled()))
m_bindings.Toggle();

ImGui::PushStyleColor(ImGuiCol_Button, persistentState.TweakDBEditorToggled ? ImGui::GetStyleColorVec4(ImGuiCol_ButtonActive) : ImGui::GetStyleColorVec4(ImGuiCol_Button));
if (ImGui::Button("TweakDB Editor", ImVec2(itemWidth, 0)))
m_tweakDBEditor.Toggle();
if (!m_toggled)
persistentState.TweakDBEditorToggled = m_tweakDBEditor.IsEnabled();
ImGui::PopStyleColor();
ImGui::SetCursorPosX(ImGui::GetCursorPosX() + 5);

ImGui::SameLine();
if (MenuBarToggle("Settings", m_settings.IsEnabled()))
m_settings.Toggle();

ImGui::PushStyleColor(ImGuiCol_Button, persistentState.GameLogToggled ? ImGui::GetStyleColorVec4(ImGuiCol_ButtonActive) : ImGui::GetStyleColorVec4(ImGuiCol_Button));
if (ImGui::Button("Game Log", ImVec2(itemWidth, 0)))
m_gameLog.Toggle();
if (!m_toggled)
persistentState.GameLogToggled = m_gameLog.IsEnabled();
ImGui::PopStyleColor();
ImGui::SetCursorPosX(ImGui::GetCursorPosX() + 5);

ImGui::SameLine();
if (MenuBarToggle("TweakDB Editor", m_tweakDBEditor.IsEnabled()))
m_tweakDBEditor.Toggle();

ImGui::PushStyleColor(ImGuiCol_Button, persistentState.ImGuiDebugToggled ? ImGui::GetStyleColorVec4(ImGuiCol_ButtonActive) : ImGui::GetStyleColorVec4(ImGuiCol_Button));
if (ImGui::Button("ImGui Debug", ImVec2(itemWidth, 0)))
m_imguiDebug.Toggle();
if (!m_toggled)
persistentState.ImGuiDebugToggled = m_imguiDebug.IsEnabled();
ImGui::PopStyleColor();
ImGui::SetCursorPosX(ImGui::GetCursorPosX() + 5);

ImGui::SameLine();
if (MenuBarToggle("Game Log", m_gameLog.IsEnabled()))
m_gameLog.Toggle();

ImGui::SetCursorPosX(ImGui::GetCursorPosX() + 5);

if (MenuBarToggle("ImGui Debug", m_imguiDebug.IsEnabled()))
m_imguiDebug.Toggle();

ImGui::SetCursorPosX(ImGui::GetCursorPosX() + 5);

if (!m_toggled)
{
persistentState.ConsoleToggled = m_console.IsEnabled();
persistentState.BindingsToggled = m_bindings.IsEnabled();
persistentState.SettingsToggled = m_settings.IsEnabled();
persistentState.TweakDBEditorToggled = m_tweakDBEditor.IsEnabled();
persistentState.GameLogToggled = m_gameLog.IsEnabled();
persistentState.ImGuiDebugToggled = m_imguiDebug.IsEnabled();
}

if (MenuBarButton("Reload Mods"))
m_vm.ReloadAllMods();

ImGui::EndMainMenuBar();

ImGui::PopStyleColor();
ImGui::PopStyleVar();
}

if (ImGui::Button("Reload all mods", ImVec2(itemWidth, 0)))
m_vm.ReloadAllMods();
ImGui::PopStyleVar();
}