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FlukyPhoenix edited this page Apr 12, 2012 · 4 revisions

Copied from mce.py’s ‘help’ and ‘box’ commands:

Block commands:
   clone <sourceBox> <destPoint> [noair] [nowater]
   fill <blockType> [ <box> ]
   replace <blockType> [with] <newBlockType> [ <box> ]

   export <filename> <sourceBox>
   import <filename> <destPoint> [noair] [nowater]

   createChest <point> <item> [ <count> ]
   analyze

Player commands:
   player [ <player> [ <point> ] ]
   spawn [ <point> ]

Entity commands:
   removeEntities [ <EntityID> ]
   dumpSigns [ <filename> ]

Chunk commands:
   createChunks <box>
   deleteChunks <box>
   prune <box>
   relight [ <box> ]

World commands:
   create <filename>
   dimension [ <dim> ]
   degrief
   time [ <time> ]
   worldsize
   heightmap <filename>
   randomseed [ <seed> ]

Editor commands:
   save
   reload
   load <filename> | <world number>
   quit

Informational:
   blocks [ <block name> | <block ID> ]
   help [ <command> ]

**IMPORTANT**
   box

   Type 'box' to learn how to specify points and areas.

    Boxes:

Many commands require a <box> as arguments. A box can be specified with
a point and a size:
    (12, 5, 15), (5, 5, 5)

or with two points, making sure to put the keyword "to" between them:
    (12, 5, 15) to (17, 10, 20)

The commas and parentheses are not important.
You may add them for improved readability.

    Points:

Points and sizes are triplets of numbers ordered X Y Z.
X is position north-south, increasing southward.
Y is position up-down, increasing upward.
Z is position east-west, increasing westward.

    Players:

A player's name can be used as a point - it will use the
position of the player's head. Use the keyword 'delta' after
the name to specify a point near the player.

Example:
   codewarrior delta 0 5 0

This refers to a point 5 blocks above codewarrior's head.
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