use bevy::prelude::*;
use bevy_atmosphere::*;
fn main() {
App::new()
.insert_resource(bevy_atmosphere::AtmosphereMat::default()) // Default Earth sky
.add_plugins(DefaultPlugins)
.add_plugin(bevy_atmosphere::AtmospherePlugin { dynamic: false }) // Set to false since we aren't changing the sky's appearance
.add_startup_system(setup)
.run();
}
fn setup(mut commands: Commands) {
commands.spawn_bundle(PerspectiveCameraBundle::default());
}
Thank you kbieganski for doing the 0.2.0 update!
Big thanks to glsl-atmosphere and bevy_skybox, which I essentially tried to merge together
Also thanks to those on the Bevy Discord who took the time to help me