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@tiropas tiropas commented Oct 3, 2018

there was no exception when it isn't set Undead so it kept closing.

there was no exception when it isn't set Undead so it kept closing.
world.setUndead(1);
return world;
world.setAlive(2000010000);
if (world.setUndead(1);){
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Any reason why there is a semicolon inside the if loop

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oops, didn't see that you can take out the semicolon.

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