ActionRPG (not just ARPG) for ue5.
1."D:\program\Unreal\Epic Games\Launcher\Engine\Binaries\Win64\UnrealVersionSelector.exe" /projectfiles "D:\ActionRPG\ActionRPG.uproject"
1.1.C:\WINDOWS\system32\cmd.exe /c ""D:/UnrealEngine/Engine/Build/BatchFiles/Build.bat" -projectfiles -project="D:/ActionRPG/ActionRPG.uproject" -game -engine -progress -log="D:\ActionRPG/Saved/Logs/UnrealVersionSelector-2024.12.18-12.56.37.log""
1.1.1.dotnet "....\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll" -projectfiles -project="D:/ActionRPG/ActionRPG.uproject" -game -engine -progress -log="D:\ActionRPG/Saved/Logs/UnrealVersionSelector-2024.12.18-12.56.37.log"
Running UnrealBuildTool
- dotnet "....\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll" -Target="UnrealEditor Win64 Debug" -Target="ShaderCompileWorker Win64 Development -Quiet" -WaitMutex -FromMsBuild -architecture=x64
- dotnet "....\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll" -Target="ActionRPGEditor Win64 Debug -Project="D:\ActionRPG\ActionRPG.uproject"" -Target="ShaderCompileWorker Win64 Development -Project="D:\ActionRPG\ActionRPG.uproject" -Quiet" -WaitMutex -FromMsBuild -architecture=x64
Running Internal UnrealHeaderTool
"D:\UnrealEngine\Engine\Binaries\Win64\UnrealHeaderTool.exe" "D:\ActionRPG\ActionRPG.uproject" "D:\ActionRPG\Intermediate\Build\Win64\ActionRPGEditor\Debug\ActionRPGEditor.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -abslog="D:\UnrealEngine\Engine\Programs\UnrealBuildTool\Log_UHT.txt"
start
"D:\UnrealEngine\Engine\Binaries\Win64\UnrealEditor-Win64-Debug.exe" "D:\ActionRPG\ActionRPG.uproject" -skipcompile
attach
-waitforattach/-WaitForDebugger
Refresh platform status
"D:/UnrealEngine/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="D:/ActionRPG/ActionRPG.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="D:/ActionRPG/Intermediate/TurnkeyReport_4.log" -log="D:/ActionRPG/Intermediate/TurnkeyLog_4.log" -project="D:/ActionRPG/ActionRPG.uproject" -platform=all
start engine
"D:\UnrealEngine\Engine\Binaries\Win64\UnrealEditor-Win64-Debug.exe"
pack Android
1."cmd.exe" /c ""D:/UnrealEngine/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="D:/ActionRPG/ActionRPG.uproject" Turnkey -command=VerifySdk -platform=Android -UpdateIfNeeded -EditorIO -EditorIOPort=63997 -project="D:/ActionRPG/ActionRPG.uproject" BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project="D:/ActionRPG/ActionRPG.uproject" -target=ActionRPG -unrealexe="D:\UnrealEngine\Engine\Binaries\Win64\UnrealEditor-Win64-Debug-Cmd.exe" -platform=Android -cookflavor=ASTC -SkipCookingEditorContent -stage -archive -package -build -pak -iostore -compressed -archivedirectory="D:/ActionRPG/Build" -manifests -CrashReporter -clientconfig=Debug" -nocompile -nocompileuat
Current directory: D:\UnrealEngine\Engine\Binaries\DotNET\AutomationTool<br>
1.1.dotnet AutomationTool.dll -ScriptsForProject="D:/ActionRPG/ActionRPG.uproject" Turnkey -command=VerifySdk -platform=Android -UpdateIfNeeded -EditorIO -EditorIOPort=63997 -project="D:/ActionRPG/ActionRPG.uproject" BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project="D:/ActionRPG/ActionRPG.uproject" -target=ActionRPG -unrealexe="D:\UnrealEngine\Engine\Binaries\Win64\UnrealEditor-Win64-Debug-Cmd.exe" -platform=Android -cookflavor=ASTC -SkipCookingEditorContent -stage -archive -package -build -pak -iostore -compressed -archivedirectory="D:/ActionRPG/Build" -manifests -CrashReporter -clientconfig=Debug -nocompile -nocompileuat
Current directory: D:\UnrealEngine<br>
1.1.1."D:\UnrealEngine\Engine\Binaries\ThirdParty\DotNet\8.0.300\win-x64\dotnet.exe" "D:\UnrealEngine\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll" -Target="UnrealPak Win64 Development -Project=D:\ActionRPG\ActionRPG.uproject -Manifest=D:\UnrealEngine\Engine\Intermediate\Build\Manifest-1-UnrealPak-Win64-Development.xml" -Target="ActionRPG Android Debug -Project=D:\ActionRPG\ActionRPG.uproject -Manifest=D:\UnrealEngine\Engine\Intermediate\Build\Manifest-2-ActionRPG-Android-Debug.xml -remoteini="D:\ActionRPG" -skipdeploy " -log="D:\UnrealEngine\Engine\Programs\AutomationTool\Saved\Logs\UBA-UnrealPak-Win64-Development.txt"
Current directory: D:\UnrealEngine\Engine\Source<br>
1.2."D:\UnrealEngine\Engine\Binaries\Win64\UnrealEditor-Win64-Debug-Cmd.exe" "D:\ActionRPG\ActionRPG.uproject" -run=Cook -TargetPlatform=Android_ASTC -unversioned -skipeditorcontent -fileopenlog -manifests -abslog="D:\UnrealEngine\Engine\Programs\AutomationTool\Saved\Cook-2025.03.06-17.39.37.txt" -stdout -CrashForUAT -unattended -NoLogTimes -UTF8Output
Current directory: D:\UnrealEngine\Engine\Binaries\Win64<br>
1.3. dotnet AutomationTool.dll -ScriptsForProject="D:/ActionRPG/ActionRPG.uproject" Turnkey -command=VerifySdk -platform=Android -UpdateIfNeeded -EditorIO -EditorIOPort=63997 -project="D:/ActionRPG/ActionRPG.uproject" BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project="D:/ActionRPG/ActionRPG.uproject" -target=ActionRPG -unrealexe="D:\UnrealEngine\Engine\Binaries\Win64\UnrealEditor-Win64-Debug-Cmd.exe" -platform=Android -cookflavor=ASTC -SkipCookingEditorContent -stage -archive -package -build -pak -iostore -compressed -archivedirectory="D:/ActionRPG/Build" -manifests -CrashReporter -clientconfig=Debug -nocompile -nocompileuat
Current directory: D:\UnrealEngine<br>
1.4."D:\UnrealEngine\Engine\Binaries\Win64\UnrealPak.exe" "D:\ActionRPG\ActionRPG.uproject" -cryptokeys="D:\ActionRPG\Saved\Cooked\Android_ASTC\ActionRPG\Metadata\Crypto.json" -patchpaddingalign=0 -compressionformats=Oodle -compresslevel=5 -compressmethod=Kraken -platform=Android -CreateMultiple="D:\UnrealEngine\Engine\Programs\AutomationTool\Saved\Logs\PakCommands.txt"
1.5."cmd.exe" /c "D:\ActionRPG\Intermediate\Android\arm64\gradle\rungradle.bat" :app:assembleDebug