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at the beginning state of the game, the frame is filled with randomly generated and shuffled numbers: +10
on click on a tile next to an empty cell, the tile moves to the empty cell: +10
Advanced scope +50
the game can be restarted without reloading the page: +10
game duration and number of moves are displayed: +10
sound accompaniment (on/off) of tiles movement: +10
implemented saving the state of the game and saving the top 10 results using LocalStorage: +10
implemented selection of different sizes for frame: +10
Hacker scope +40
when the game is finished, the following message is displayed "Hooray! You solved the puzzle in ##:## and N moves!". So + that shuffled algorithm should work correctly - user can solve puzzle +10