This repository contains a comprehensive collection of reinforcement learning implementations and experiments, demonstrating various algorithms and techniques across different problem domains. The work is organized into five main problem areas, each showcasing different aspects of reinforcement learning from classical dynamic programming methods to modern deep learning approaches.
This repository serves as a practical exploration of reinforcement learning concepts, implementing algorithms from basic tabular methods to advanced neural network-based approaches. Each problem demonstrates core RL principles while tackling increasingly complex scenarios.
Location: Problem-1/
Objective: Navigate a frozen lake from start to goal while avoiding holes using classical RL algorithms.
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Value Iteration (
1.12 Value Iteration - Frozen Lake Problem.ipynb)- Iteratively computes optimal value function
- Extracts optimal policy from value function
- Uses Bellman optimality equation
- Convergence based on threshold criteria
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Policy Iteration (
1.13 Policy Iteration - Frozen Lake Problem.ipynb)- Alternates between policy evaluation and policy improvement
- Computes value function for current policy
- Updates policy based on computed values
- Demonstrates policy convergence
Key Learning: Understanding the foundations of dynamic programming in RL and the relationship between value functions and optimal policies.
Location: Problem-2/
Objective: Train a taxi agent to efficiently pick up and drop off passengers while maximizing rewards and minimizing penalties.
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Q-Learning (
2.5 Taxi Problem - Q Learning.ipynb)- Off-policy temporal difference algorithm
- Learns optimal Q-values using Bellman equation
- Epsilon-greedy exploration strategy
- Updates: Q(s,a) ← Q(s,a) + α[r + γ max Q(s',a') - Q(s,a)]
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SARSA (
2.7 Taxi Problem - SARSA.ipynb)- On-policy temporal difference algorithm
- Updates based on actual action taken
- More conservative learning approach
- Updates: Q(s,a) ← Q(s,a) + α[r + γ Q(s',a') - Q(s,a)]
Key Learning: Comparison between on-policy and off-policy learning methods and their behavioral differences.
Location: Problem-3/
Objective: Solve the exploration-exploitation dilemma in multi-armed bandit problems using various strategies.
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Exploration Strategies (
3.1 MAB - Various Exploration Strategies.ipynb)- Epsilon-Greedy: Balance exploration and exploitation with probability ε
- Softmax Exploration: Action selection based on Boltzmann distribution
- Upper Confidence Bound (UCB): Select actions based on confidence intervals
- Thompson Sampling: Bayesian approach using posterior distributions
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Real-World Application (
3.7 Identifying Right AD Banner Using MAB.ipynb)- Practical application to online advertising
- Simulated A/B testing scenario
- Banner selection optimization
- Reward modeling for click-through rates
Key Learning: Understanding different exploration strategies and their applications in real-world scenarios like online advertising.
Location: Problem-4/
Objective: Implement various neural network architectures for different machine learning tasks as foundation for deep RL.
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Basic Neural Network (
4.6 Neural Network Using Tensorflow.ipynb)- MNIST handwritten digit classification
- Feedforward neural network implementation
- TensorFlow framework usage
- Foundation for understanding deep learning concepts
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LSTM for Sequence Generation (
4.10 Generating Song Lyrics Using LSTM RNN.ipynb)- Recurrent neural network implementation
- Long Short-Term Memory (LSTM) architecture
- Character-level text generation
- Training on song lyrics dataset (Zayn lyrics)
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CNN for Image Classification (
4.13 Classifying Fashion Products Using CNN.ipynb)- Convolutional Neural Network implementation
- Fashion-MNIST dataset classification
- Computer vision techniques
- Feature extraction and pattern recognition
Key Learning: Building neural network foundations necessary for deep reinforcement learning approaches.
Location: Problem-5/
Objective: Build an intelligent agent capable of playing Atari games using Deep Q-Networks (DQN).
Deep Q-Network Agent (5.8 Building an Agent to Play Atari Games.ipynb)
- Combines Q-learning with deep neural networks
- Convolutional neural network for processing game screens
- Experience replay for stable learning
- Image preprocessing and feature extraction
- Handles high-dimensional state spaces
- Ms. Pacman environment implementation
Key Features:
- Image preprocessing (grayscale conversion, resizing)
- CNN architecture for spatial feature learning
- Deep Q-learning algorithm implementation
- Training logs and performance tracking
Key Learning: Integration of deep learning with reinforcement learning for complex, high-dimensional environments.
- Python 3.x
- OpenAI Gym: Environment simulations
- TensorFlow: Deep learning framework
- NumPy: Numerical computations
- Pandas: Data manipulation
- Matplotlib/Seaborn: Visualization
- gym-bandits: Multi-armed bandit environments
- Value Iteration: Dynamic programming for optimal value function computation
- Policy Iteration: Alternating policy evaluation and improvement
- Q-Learning: Off-policy temporal difference learning
- SARSA: On-policy temporal difference learning
- Multi-Armed Bandit Strategies: ε-greedy, UCB, Thompson Sampling
- Deep Q-Networks: Neural network-based value function approximation
- Frozen Lake: 4x4 grid world navigation
- Taxi: Discrete state space with passenger pickup/dropoff
- Multi-Armed Bandits: Stochastic reward environments
- MNIST/Fashion-MNIST: Image classification datasets
- Text Data: Song lyrics for sequence generation
- Atari Games: High-dimensional visual environments
The repository demonstrates a natural progression in reinforcement learning:
- Classical Methods: Start with tabular methods and exact solutions
- Temporal Difference: Move to model-free learning approaches
- Exploration: Address the exploration-exploitation dilemma
- Neural Networks: Build deep learning foundations
- Deep RL: Combine neural networks with reinforcement learning
- Dynamic Programming: Value and policy iteration
- Temporal Difference Learning: Q-learning vs. SARSA
- Exploration Strategies: Balancing exploration and exploitation
- Function Approximation: Neural networks for value estimation
- Experience Replay: Stable learning in complex environments
- Policy Optimization: Finding optimal behavior strategies
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Environment Setup:
pip install gym tensorflow numpy pandas matplotlib seaborn gym-bandits
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Running Notebooks:
- Each problem folder contains standalone Jupyter notebooks
- Run cells sequentially for complete demonstrations
- Modify hyperparameters to experiment with different behaviors
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Customization:
- Adjust learning rates, discount factors, and exploration parameters
- Experiment with different neural network architectures
- Try different environments and reward structures
The repository includes:
- Training curves and convergence analysis
- Policy visualization and performance metrics
- Comparative analysis between different algorithms
- TensorBoard logs for deep learning experiments (in
Problem-5/logs/)
This repository serves as:
- Comprehensive RL Tutorial: From basics to advanced concepts
- Algorithm Comparison: Side-by-side implementation of different methods
- Practical Examples: Real-world applications and use cases
- Implementation Reference: Clean, documented code for learning
Potential areas for expansion:
- Policy gradient methods (REINFORCE, Actor-Critic)
- Advanced deep RL (A3C, PPO, SAC)
- Multi-agent reinforcement learning
- Continuous control problems
- More complex environments and domains
- Sutton, R. S., & Barto, A. G. (2018). Reinforcement Learning: An Introduction
- Mnih, V., et al. (2015). Human-level control through deep reinforcement learning
- OpenAI Gym Documentation
- TensorFlow Deep Learning Tutorials
This repository represents a comprehensive journey through reinforcement learning, showcasing the evolution from classical methods to modern deep learning approaches. Each implementation builds upon previous concepts while introducing new challenges and solutions, providing a solid foundation for understanding and applying reinforcement learning techniques.