Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Fixed #24777.
Description
Since another user wanted to use
Octreewith a AABB collider I've thought I implement the required methodsboxIntersect(),getBoxTriangles()andtriangleBoxIntersect(). The first two almost have the same structure as their sphere and capsule counterparts so they were easy to implement.triangleBoxIntersect()required some attention though. I have ended up with the default approach which is finding out which corner of the AABB intersects the triangle's plane deepest. You can then compute some data (depth, normals) required to solve the collision.I've tested the code with
games_fpsand it works as expected. That said, it is highly recommended to keep using capsule for the player collider since it interacts more smoothly with the worlds geometry.