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Also returns undefined explicitly when there is no viewport.
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PerformanceNo regressions in 36 benchmarks · ran 4m 12s · details Check out the code infra dashboard for more information about this PR. |
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not a significant perf improvement |
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Each Scroll Area measured its viewport and wrote its thumb sizes and offsets in one go, so mounting many of them forced a synchronous layout per instance. The measurement now reads first and returns its writes; Scroll Areas measuring in the same task queue in one microtask that runs every read before any write.
The smoke comment below doesn't list it: its 60 one-line Scroll Areas lay out too cheaply for the forced layouts to show. Locally against master (99% intervals), the smoke case shows no change detected, and mounting 300 Scroll Areas with 20 lines of overflowing content each improves paint by only 0.1% to 3.3% (90.8 ms to 90.0 ms), with render unchanged.
Split out of #5974.