This repository has been archived. Link to new version: https://github.com/Cesio137/GConfigManager
Plugin to toggle between DX11, DX12 and VULKAN in game.
Warning: It's work only for windows plataform. This plugin was compiled for UE 4.27 but can be recompiled for previous version of the engine.
**Detailed description of issue**
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**Steps To Reproduce:**
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**Expected Results:**
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**Actual Results:**
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- Clone the repository or download the latest release.
- Create a C++ empty class if your project is blueprint based
- Extract/Move
RHIManagerfolder into your project'sPluginfolder - Don't forget to check vulkan box inside
Projects Settings/Plataform/Windowsto use this API. - Now search by
SetGraphicsRHIto toggle default RHI, also search byGetCurrentGraphicsRHIto get the current Graphics RHI

