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UE4-GraphicsRHIManager

This repository has been archived. Link to new version: https://github.com/Cesio137/GConfigManager

Plugin to toggle between DX11, DX12 and VULKAN in game.

Warning: It's work only for windows plataform. This plugin was compiled for UE 4.27 but can be recompiled for previous version of the engine.

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Bug Reporting Template:

**Detailed description of issue**
Write a detailed explanation of the issue here.

**Steps To Reproduce:**
1: Detailed Steps to reproduce the issue 
2: Clear steps
3: Etc

**Expected Results:**
A description of what should happen.

**Actual Results:**
A description of what actually happens.

Setting Up Your Project

  • Clone the repository or download the latest release.
  • Create a C++ empty class if your project is blueprint based
  • Extract/Move RHIManager folder into your project's Plugin folder
  • Don't forget to check vulkan box inside Projects Settings/Plataform/Windows to use this API.
  • Now search by SetGraphicsRHI to toggle default RHI, also search by GetCurrentGraphicsRHI to get the current Graphics RHI

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