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VolumetricSelection2077

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VolumetricSelection2077 (VS2077) is a tool for selecting nodes in the world of Cyberpunk 2077 using a convenient in-game selection box without size constraints. It supports multiple output formats, including:

  • Removal using ArchiveXL (YAML and JSON)
  • WorldBuilder Prefabs

Note: WorldBuilder may struggle with very large selections (e.g., 10k+ objects).


Table of Contents

  1. Requirements
  2. Installation
  3. Selecting In-Game
  4. Processing the Selection
  5. Applying the Changes
  6. Known Issues & Limitations
  7. Credits

Requirements

Mandatory

You need both the VS2077 CET mod and the VS2077 App (portable or installer). Get both from the Releases section.

Optional / Recommended

  • RedHotTools (GitHub): Not strictly required, but allows hot reloading for faster workflow.
  • CET Window Manager (GitHub | Nexus): Helps hide unused CET windows for better visibility during selection.

Installation

1. CET Mod

Install like any other Cyberpunk 2077 mod, either manually or via a mod manager.

2. VS2077 App

Install like any other Windows application, either with the installer or as a portable version.


Selecting In-Game

  1. Open the VolumetricSelection2077 window in the CET Overlay.
  2. Enable the Highlighter.
  3. Set the selection box to your current position and adjust it as needed.
  4. Press the green “Save Selection” button.

Processing the Selection

  1. Open the VS2077 App.
  2. Set the game path in the settings and restart the application.
  3. On the main screen, choose an output filename and adjust parameters and filters as needed.
  4. Press the “Find Selected” button.

Applying the Changes

1. WorldBuilder Prefab

  1. Reload prefabs in the Favorites tab using the refresh button (top-right).

  2. Find the generated prefab under:

    Spawn New > Favorites > GeneratedByVS2077 > {your chosen filename}
    

Note: Prefabs can only be extended if they remain in the "GeneratedByVS2077" category. If you modify a prefab, move it to a different category to prevent VS2077 from overwriting it.

2. ArchiveXL Removal

  1. Restart the game or
  2. HotReload all archive resources.
  3. Restream sectors (most reliably by reloading a save file).

Known Issues & Limitations

  • WorldBuilder may struggle with selections exceeding 10,000 objects.
  • Prefab modifications should be saved outside the GeneratedByVS2077 category to avoid being overwritten.

Quick Start Workflow

  1. Install CET mod and VS2077 App.
  2. Open game and select nodes using VolumetricSelection2077.
  3. Save the selection.
  4. Open VS2077 App, process selection to YAML/JSON or Prefab.
  5. Apply changes in WorldBuilder or ArchiveXL.

Credits

  • keanuWheeze – Cube mesh and material.
  • WolvenKit – Core WolvenKit functionality (published on NuGet).

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Cyberpunk 2077 Modding Tool for selecting nodes in the world using a box

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